KEYBOARDMANIA Information: Difference between revisions

Jump to navigation Jump to search
m (Removed protection from "KEYBOARDMANIA Information")
Line 24: Line 24:


== Game Modes ==
== Game Modes ==
; LIGHT (introduced in 2ndMIX)
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
The easiest mode available in the game, it uses half octave (12 keys).
|-
 
!style="background:#9999ee; text-align: center;" | Mode
; LIGHT+ (known as NORMAL in the original KEYBOARDMANIA)
!style="background:#9999ee; text-align: center;" | Stages
Regular play mode, it uses 24 keys.
!style="background:#9999ee; text-align: center;" | Description
 
|-
; REAL
|LIGHT
A higher difficulty which follows the actual songs closer, it uses 24 keys.
|Maximum 3 (1 guaranteed)
 
|Introduced in 2ndMix<br>Uses half-octave (12 keys) instead of 24 keys, absent in Double Play
; FREE MODE
|-
A practice mode without game over.
|LIGHT+
 
|Maximum 3
; PRESSURE (introduced in 2ndMIX)
|Formerly called NORMAL in 1stMix<br>Lower difficulties only available
An expert mode, featuring courses with fixed set of songs. The groove gauge starts at 100%, but it only decreases, and it does not recover at all.
|-
|REAL
|Maximum 3+Extra
|
|-
|FREE
|Guaranteed 2
|Practice mode similar to the FREE mode in the beatmania series.
|-
|PRESSURE
|Maximum 4
|Introduced in 2ndMix<br>Course-based mode (a course with four songs that can be selected at any order), uses non-recovery gauge that starts at 100%.<br>Hidden game mode, requiring to press down the options further.
|-
|}


== Gameplay ==
== Gameplay ==