MAX 300

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Revision as of 07:35, 2 January 2013 by Pointaken47 (talk | contribs) (→‎Song Connections/Remixes: I only know delta max has samples from max 300 and its remixes (most obvious being legend of max), but I don't know if it's part of the series altogether, cos it's by a diff artists)
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MAX 300

Song Information

Artist: Ω
Composition/Arrangement: Naoki Maeda
BPM: 12-300
Length: 1:32
Genre: HARDCORE TECHNO
VJ: VJ GYO (overlays by GOLI)
First Music Game Appearance: DDRMAX -DanceDanceRevolution 6thMIX-
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

  • MAX 300 is part of the MAX series of songs. Other songs in the series include:
    • MAXX UNLIMITED, which can be found in DDRMAX2 -DanceDanceRevolution 7thMIX-.
    • The legend of MAX, which can be found in DanceDanceRevolution EXTREME.
    • MAX. (period), which can be found in the Japanese release of DanceDanceRevolution EXTREME CS.
    • ΔMAX, which can be found in DanceDanceRevolution UNIVERSE3.
  • A remix by Jondi & Spesh, MAX 300 (Super-Max-Me Mix), appears on DanceDanceRevolution Ultramix 2. Despite the title, this remix is more based on MAXX UNLIMITED than MAX 300.
  • Another remix of MAX 300 by takamatt, titled MAX300 takamatt MIM Remix, can be found on SOUND VOLTEX BOOTH.

Trivia

  • MAX 300 is the Extra Stage song in both DDRMAX and beatmania IIDX 7th style.
  • MAX 300 was originally supposed to be a 400 BPM song, but was too difficult.
  • MAX 300 holds the record for the slowest tempo for any IIDX song at 12 BPM, ahead of Sakura's 13 BPM, which happens at the middle of this song.
  • MAX 300's overlays were removed from the IIDX arcade games as of beatmania IIDX 20 tricoro due to technical issues. They may be re-added with a later update.

Song Production Information

NAOKI / SOUND

This a song that's wonderfully fast at 300 BPM, the kind of hardcore techno you only find in music sim games. I never thought I'd get to write such a great type of song ... ... so here we have MAX 300, arrived at through lots of trial and error in the production and conceptualization phases.

"Anyone who can clear such a provacatively high speed song is like a superman to me ... " Yeah, I still feel this way.

Video Production Information

THE MAXIMUM. Oh my, Naoki, I just can't, it's too fast. Oh, and to you DDR players who mailed NAOKI and were all, "Make a 400 BPM song! Please!" You don't want to be human anymore, do you? You want to become a superman? How can you all do this? I just don't get it. My, my, you're all ace pilots. (Oh, I guess I shouldn't use aviation terms for music games ... )

This song has a great feel to it. Naoki style, full throttle! Play this song, and destroy it. It's hot!

Well, let's try to draw someone who can play this song, dancing like someone in a fever. I guess the dance is something rock-style-ish. I did my best to reproduce an instant of that sort of really tricky movement. I think the drawings for these animations took longer than anything else in 7th style. Usually my source materials are fairly small, and I have to fool around with them to get them looking right, but for some reason I just kept cranking out bigger images that had a poster feel to them that I had to reduce in size. ... however, even when the size is fixed, I've got to make it 15 color. There's no rhyme, no reason ... aaaargh! It'd be nice to be able to work in wider resolutions sometimes ...

Even so, I like the way this turned out in the end.

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