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According to sound director [[Jun Wakita|wac]], ノスタルジア is meant to be both a "piano game for those who do not play piano" and "a BEMANI game for those who do not play BEMANI".
According to sound director [[Jun Wakita|wac]], ノスタルジア is meant to be both a "piano game for those who do not play piano" and "a BEMANI game for those who do not play BEMANI".


ノスタルジア runs on a modified [[BeatStream Information|BeatStream]] cabinet. The piano design of the cabinet changed several times during the location tests, although the piano design on the final cabinet resemble to that of the first location test (white and black keys, but only the white keys are used for gameplay). ノスタルジア is keysounded, but "extra" sounds do not play if there are no notes present.
ノスタルジア runs on a modified [[BeatStream Information|BeatStream]] cabinet, although a dedicated cabinet (which lacks the upper screen) is available as well. The piano design of the cabinet changed several times during the location tests, although the piano design on the final cabinet resemble to that of the first location test (white and black keys, but only the white keys are used for gameplay). ノスタルジア is keysounded, but "extra" sounds do not play if there are no notes present.


== Games ==
== Games ==
* [[AC NST|ノスタルジア]] (released on March 1st, 2017)
* [[AC NST|ノスタルジア]] (released on March 1st, 2017)
** [[AC NST FORTE|FORTE]] (released on July 19th, 2017)
** [[AC NST FORTE|FORTE]] (released on July 19th, 2017)
== Game Modes ==
Two game modes are available at the start of your credit:
* STANDARD mode: Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher.
* FORTE mode: Requires PASELI in Japan version. Expert charts are available by default, and items in-game can be obtained easily. In Korean version, this mode requires 2x credits of STANDARD mode. This mode is not available in the Asian versions.


== Gameplay ==
== Gameplay ==
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. 3 difficulties (Normal, Hard, and Expert, the latter only available by clearing the Hard chart with an A or higher, or by playing in Forte mode with [[PASELI]]) are offered for each song, although in earlier location tests, each song had only one difficulty.
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. 3 difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty.


Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.
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== Scoring ==
== Scoring ==
The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of 700,000 points is required to pass a song. Failing a song does not automatically net a game over, regardless of the mode you have chosen.
The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of 700000 points is required to pass a song. Failing a song does not automatically net a game over, regardless of the mode you have chosen.


When the song is finished, the player will receive a score up to 1.000.000 depending on his/her performance, and will receive a message depending on whether the song was cleared with Perfect Performance (full combo with all ◆JUST), Full Combo, It's Fantastic (clear), or Finish (fail).
When the song is finished, the player will receive a score up to 1000000 depending on his/her performance, and will receive a message depending on whether the song was cleared with ''Perfect Performance'' (full combo with 1000000 points), ''Full Combo'', ''It's Fantastic'' (regular clear), or ''Finish'' (fail).


=== Judgement point ===
=== Judgement point ===
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