REFLEC BEAT Information: Difference between revisions

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* [[REFLEC BEAT limelight]]
* [[REFLEC BEAT limelight]]
* [[REFLEC BEAT colette]]
* [[REFLEC BEAT colette]]
** [[REFLEC BEAT colette -Winter-|-Winter-]]
** [[REFLEC BEAT colette -Winter-|colette -Winter-]]
** [[REFLEC BEAT colette -Spring-|-Spring-]]
** [[REFLEC BEAT colette -Spring-|colette -Spring-]]
** [[REFLEC BEAT colette -Summer-|-Summer-]]
** [[REFLEC BEAT colette -Summer-|colette -Summer-]]
** [[REFLEC BEAT colette -Autumn-|-Autumn-]]
** [[REFLEC BEAT colette -Autumn-|colette -Autumn-]]
** [[REFLEC BEAT colette -All Seasons-|-All Seasons-]]
** [[REFLEC BEAT colette -All Seasons-|colette -All Seasons-]]
* [[REFLEC BEAT groovin'!!]]
* [[REFLEC BEAT groovin'!!]]
** [[REFLEC BEAT groovin'!! Upper|Upper]]
** [[REFLEC BEAT groovin'!! Upper|groovin'!! Upper]]
* [[REFLEC BEAT VOLZZA]] (Current Version)
* [[REFLEC BEAT VOLZZA]]
** [[REFLEC BEAT VOLZZA 2|VOLZZA 2]]
* [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]] (Current Version)


=== Console ===
=== Console ===
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The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
When a note is being touched, a sound will be played.<br>
When a note is touched, a sound will be played.<br>
Somehow, it is similar to an air hockey game.
Somehow, it is similar to an air hockey game.


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All notes are called オブジェクト in Japanese ("Object" in English).
All notes are called オブジェクト in Japanese ("Object" in English).
There are several types of notes:
There are several types of notes:
* 通常オブジェクト(BLACK) [Black Normal Object]
* 通常オブジェクト (BLACK) [Black Normal Object]
** They are red or blue color notes with a black edge.  
** They are red or blue color notes with a black edge.  
** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
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** Difference: It will be reflected or spawn more notes of the rival color when touched.
** Difference: It will be reflected or spawn more notes of the rival color when touched.
** They are the only notes that do not disappear after being touched.
** They are the only notes that do not disappear after being touched.
** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below)
** <b>These are the only notes that can be used for a "JUST REFLEC".</b> (See below)


* ロングオブジェクト [Long Object]
* ロングオブジェクト [Long Object]
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* TOPオブジェクト [Top Object]
* TOPオブジェクト [Top Object]
** Similar to a normal Object, but is green with a red or blue arrow.
** Similar to a normal Object, but is green with a red or blue arrow.
** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
** Unlike normal Objects, players are required to touch these notes when it reaches the top judgement point (above the judgement line).
** Notes travel straight to the judgement point.
** Notes travel straight to the judgement point.


* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
** A green Long Object with a red or blue arrow
** A green Long Object with a red or blue arrow.
** A combination of "Top Object" and "Long Object"
** A combination of "Top Object" and "Long Object".
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
** Notes travel straight towards the top judgement point.
** Notes travel straight towards the top judgement point.
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* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]])
* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]])
** Objects that don't bounce on the sides, instead they go straight.
** Objects that don't bounce on the sides; instead, they go straight.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.


* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]])
* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]])
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
*** These notes were removed in the following version.
* ビッグバンオブジェクト [Big Bang Object] (introduced in [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]])
** A large, horizontal object that spans several objects wide. Can be touched on any point of the note.
* スイッチロングオブジェクト [Switch Long Object] (introduced in REFLEC BEAT 悠久のリフレシア)
** A vertical Long Object that has an "ON" yellow bar that must be held down and an "OFF" purple bar that the player must avoid contact with. Both can repeat one after another until the end of the whole object.


* Concurrent touches
* Concurrent touches
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 7 concurrent Objects: [[INSOMNIA]] <!-- and possibly others --> on all difficulties)
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 7 concurrent Objects: [[INSOMNIA]] <!-- and possibly others --> on all difficulties)
*** In REFLEC BEAT plus' Double mode, it is sometimes impossible for both players to hit all concurrent notes perfectly. (The concurrent touch limit on standard iPad models is 11, and it is 17 on the 12.9inch iPad Pro.)
**** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad.
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
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=== Difficulty ===
=== Difficulty ===
* There are four difficulties: BASIC, MEDIUM, HARD and SPECIAL.
There are four difficulties: BASIC, MEDIUM, HARD, and SPECIAL/WHITE HARD.


** BASIC
* BASIC
*** Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
** Easy charts. Before REFLEC BEAT limelight, BASIC charts did not have TOP judgement points.
** MEDIUM
* MEDIUM
*** Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
** Medium difficulty charts, with the base judgement line and two TOP judgement points on the top left and right.
** HARD
* HARD
*** Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.
** Same as MEDIUM, but more difficult. As of REFLEC BEAT limelight, HARD charts have 3 TOP judgement points, with one more in the center.
** SPECIAL (introduced in [[REFLEC BEAT groovin'!!]])
* SPECIAL (introduced in REFLEC BEAT groovin'!!)
*** An alternative difficulty, near the same difficulty level as HARD. Some songs have alternate versions playable ''only'' on SPECIAL.
** An alternative difficulty, near the same difficulty level as HARD. Some songs have alternate versions playable ''only'' on SPECIAL. Since REFLEC BEAT VOLZZA 2, all new songs have SPECIAL charts.
* WHITE HARD (replacing SPECIAL as of REFLEC BEAT 悠久のリフレシア)
** WHITE HARD charts are the only ones to contain Switch Long Objects.


=== Score ===
=== Score ===
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* GOOD → +1
* GOOD → +1
* MISS → -3
* MISS → -3
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.
There are no POORs when you touch an empty space, unlike in beatmania IIDX, etc.
 
In REFLEC BEAT 悠久のリフレシア and onwards, the KEEP judgement adds +1 point to your score, and the non-MISS judgements' values are doubled to become:
* JUST → +6
* GREAT → +4
* GOOD → +2


==== JUST REFLEC ====
==== JUST REFLEC ====
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** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13). In REFLEC BEAT colette, this was known as JUST REFLEC DAMAGE.
** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight.
** The gauge has three slots to store JUST REFLECs in REFLEC BEAT and REFLEC BEAT limelight.
*** Two more slots were added in REFLEC BEAT colette.
*** Two more slots were added in REFLEC BEAT colette.
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** 1 miss → +25
** 1 miss → +25
** 2 misses → +10
** 2 misses → +10
==== Achievement Rate (AR) & Rating ====
Let J = JUST count<br>
Let G = GREAT count<br>
Let g = GOOD count<br>
Let N = Note count<br>
AR=(3J+2G+g)/(3N)*100% (Rounded to 1 decimal place)
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" |Rank
!style="background:#9999ee;" |AR
|-
| AAA+ || 95.0%+
|-
| AAA || 90.0% - 94.9%
|-
| AA  || 80.0% - 80.9%
|-
| A  || 70.0% - 79.9%
|-
| B  || 60.0% - 69.9%
|-
| C  || 0.0% - 59.9%
|}


=== Differences on the different color sides ===
=== Differences on the different color sides ===
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* Last Note of JUST REFLEC
* Last Note of JUST REFLEC
<i>-- The only unfair part in this game.--</i><br>
<i>-- The only unfair part in this game.--</i><br>
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br>
Due to differences in note patterns, the last gold normal Object can appear at different times for both players.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up their JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
It implies that Red ''may'' have a higher score than Blue.
It implies that Red ''may'' have a higher score than Blue.


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== Trivia ==  
== Trivia ==  
; Current [insert job title(s)] in the arcade?
; Current [insert job title(s)] in the arcade?
* Sound directors: [[Yoshitaka Nishimura|DJ YOSHITAKA]] since REFLEC BEAT until REFLEC BEAT limelight, [[Tatsuya Iyama|Qrispy Joybox]] since REFLEC BEAT limelight and [[Yoshihiro Tagawa|DJ TOTTO]] since REFLEC BEAT colette -Spring-
* Sound directors:
* Producer: DJ YOSHITAKA since REFLEC BEAT until REFLEC BEAT groovin'!! Upper, [[Osamu Migitera|Des-ROW]] since REFLEC BEAT groovin'!! Upper
**[[Yoshitaka Nishimura|DJ YOSHITAKA]], REFLEC BEAT→REFLEC BEAT limelight
**[[Tatsuya Iyama|Qrispy Joybox]], REFLEC BEAT limelight→REFLEC BEAT groovin'!!
**[[Yoshihiro Tagawa|DJ TOTTO]], REFLEC BEAT colette -Spring-→Present
**[[Osamu Migitera|Des-ROW]], REFLEC BEAT groovin'!! Upper→Present
* Producer:
** DJ YOSHITAKA, REFLEC BEAT→REFLEC BEAT groovin'!!
** Des-ROW, REFLEC BEAT groovin'!! Upper→Present


== Firsts ==
== Firsts ==
; What was the first song rated a 10+?
; What was the first song rated Level 10+ (11)?
[[Broken]] and [[FLOWER]], both from the original REFLEC BEAT release, were re-rated to 10+ in REFLEC BEAT limelight.
[[Broken]], from the original REFLEC BEAT release, was re-rated to 10+ in REFLEC BEAT limelight.
 
; What was the first song rated Level 12?
[[HAERETICUS]], introduced in REFLEC BEAT limelight, was the earliest-released of the 10+ songs re-rated to 12 in REFLEC BEAT VOLZZA. If not counting returning songs in REFLEC BEAT VOLZZA, then [[SERVI]] would be the first Level 12 song.


== Records ==
; What was the first song rated Level 13?
* Most songs added: ?
[[Rebellio]], introduced in REFLEC BEAT VOLZZA.
* Most removed songs: REFLEC BEAT VOLZZA (59 Songs)
* Artist with the most songs: ?
* Licensed artist(s) with the most songs: ?


; What song(s) have the ...?
; What was the first song rated Level 15?
* Highest BPM
[[Eira]] was the first song to appear with a Level 15 rating following the new difficulty scale introduced in REFLEC BEAT 悠久のリフレシア. However, almost all songs were removed at release. Currently the earliest appearing song in the REFLEC BEAT series pre-悠久のリフレシア to reappear and be given a Level 15 rating is [[Wadatsumi|海神]], from REFLEC BEAT colette -Summer-.
** At any point: [[deltaMAX|ΔMAX]] (573 BPM)
** Constant BPM, Average BPM: [[Funky sonic World]] (400 BPM)
* Lowest BPM
** At any point: [[Sakura|]] (13 BPM)
** Constant BPM, Average BPM: [[Believe (Che'Nelle)|Believe]] (72 BPM)
* Most BPM changes: ΔMAX (473)
* Highest number of notes:
** BASIC: [[Quaver|quaver♪]] (370 notes)
** MEDIUM: [[Vajra|伐折羅-vajra-]] (666 notes)
** HARD: [[onslaught]] (1014 notes)
** SPECIAL: [[V2|V₂]] (1100 notes)
* Longest title:
** [[Okome no oishii takikata, soshite okome wo taberu koto ni yoru sono kouka.|お米の美味しい炊き方、そしてお米を食べることによるその効果。]] in Japanese with 30 characters.
** [[Ganbare Goemon 2 kiteretsu shougun McGuinness medley|"GANBARE GOEMON 2 KITERETSU SHOGUN MAGGINESU" Music Medley]] in English with 58 characters (REFLEC BEAT+ only)


{{RB-stub}}
== REFLEC BEAT Resources ==
* [http://www.bemaniwiki.com BEMANIwiki 2nd]
* [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki]


[[Category:REFLEC BEAT]]
[[Category:REFLEC BEAT]]
[[Category:Terminology]]
[[Category:Terminology]]

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