REFLEC BEAT Information: Difference between revisions

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* [[REFLEC BEAT limelight]]
* [[REFLEC BEAT limelight]]
* [[REFLEC BEAT colette]]
* [[REFLEC BEAT colette]]
** [[REFLEC BEAT colette -Winter-|-Winter-]]
** [[REFLEC BEAT colette -Winter-|colette -Winter-]]
** [[REFLEC BEAT colette -Spring-|-Spring-]]
** [[REFLEC BEAT colette -Spring-|colette -Spring-]]
** [[REFLEC BEAT colette -Summer-|-Summer-]]
** [[REFLEC BEAT colette -Summer-|colette -Summer-]]
** [[REFLEC BEAT colette -Autumn-|-Autumn-]]
** [[REFLEC BEAT colette -Autumn-|colette -Autumn-]]
** [[REFLEC BEAT colette -All Seasons-|-All Seasons-]]
** [[REFLEC BEAT colette -All Seasons-|colette -All Seasons-]]
* [[REFLEC BEAT groovin'!!]]
* [[REFLEC BEAT groovin'!!]]
** [[REFLEC BEAT groovin'!! Upper|Upper]]
** [[REFLEC BEAT groovin'!! Upper|groovin'!! Upper]]
* [[REFLEC BEAT VOLZZA]]
* [[REFLEC BEAT VOLZZA]]
** [[REFLEC BEAT VOLZZA 2]] (Current Version)
** [[REFLEC BEAT VOLZZA 2|VOLZZA 2]]
* [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]]
* [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]] (Current Version)


=== Console ===
=== Console ===
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* TOPオブジェクト [Top Object]
* TOPオブジェクト [Top Object]
** Similar to a normal Object, but is green with a red or blue arrow.
** Similar to a normal Object, but is green with a red or blue arrow.
** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
** Unlike normal Objects, players are required to touch these notes when it reaches the top judgement point (above the judgement line).
** Notes travel straight to the judgement point.
** Notes travel straight to the judgement point.


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* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]])
* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]])
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
*** These notes were removed in the following version.
* ビッグバンオブジェクト [Big Bang Object] (introduced in [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]])
** A large, horizontal object that spans several objects wide. Can be touched on any point of the note.
* スイッチロングオブジェクト [Switch Long Object] (introduced in REFLEC BEAT 悠久のリフレシア)
** A vertical Long Object that has an "ON" yellow bar that must be held down and an "OFF" purple bar that the player must avoid contact with. Both can repeat one after another until the end of the whole object.


* Concurrent touches
* Concurrent touches
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 7 concurrent Objects: [[INSOMNIA]] <!-- and possibly others --> on all difficulties)
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 7 concurrent Objects: [[INSOMNIA]] <!-- and possibly others --> on all difficulties)
*** In REFLEC BEAT plus's Double mode, it is sometimes impossible for both players to hit all concurrent notes perfectly. (The concurrent touch limit on standard iPad models is 11, and it is 17 on the iPad Pro.)
*** In REFLEC BEAT plus' Double mode, it is sometimes impossible for both players to hit all concurrent notes perfectly. (The concurrent touch limit on standard iPad models is 11, and it is 17 on the 12.9inch iPad Pro.)
**** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad.
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
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=== Difficulty ===
=== Difficulty ===
There are four difficulties: BASIC, MEDIUM, HARD, and SPECIAL.
There are four difficulties: BASIC, MEDIUM, HARD, and SPECIAL/WHITE HARD.


* BASIC
* BASIC
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* SPECIAL (introduced in REFLEC BEAT groovin'!!)
* SPECIAL (introduced in REFLEC BEAT groovin'!!)
** An alternative difficulty, near the same difficulty level as HARD. Some songs have alternate versions playable ''only'' on SPECIAL. Since REFLEC BEAT VOLZZA 2, all new songs have SPECIAL charts.
** An alternative difficulty, near the same difficulty level as HARD. Some songs have alternate versions playable ''only'' on SPECIAL. Since REFLEC BEAT VOLZZA 2, all new songs have SPECIAL charts.
* WHITE HARD (replacing SPECIAL as of REFLEC BEAT 悠久のリフレシア)
** WHITE HARD charts are the only ones to contain Switch Long Objects.


=== Score ===
=== Score ===
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* MISS → -3
* MISS → -3
There are no POORs when you touch an empty space, unlike in beatmania IIDX, etc.
There are no POORs when you touch an empty space, unlike in beatmania IIDX, etc.
In REFLEC BEAT 悠久のリフレシア and onwards, the KEEP judgement adds +1 point to your score, and the non-MISS judgements' values are doubled to become:
* JUST → +6
* GREAT → +4
* GOOD → +2


==== JUST REFLEC ====
==== JUST REFLEC ====
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** 1 miss → +25
** 1 miss → +25
** 2 misses → +10
** 2 misses → +10
==== Achievement Rate (AR) & Rating ====
Let J = JUST count<br>
Let G = GREAT count<br>
Let g = GOOD count<br>
Let N = Note count<br>
AR=(3J+2G+g)/(3N)*100% (Rounded to 1 decimal place)
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" |Rank
!style="background:#9999ee;" |AR
|-
| AAA+ || 95.0%+
|-
| AAA || 90.0% - 94.9%
|-
| AA  || 80.0% - 80.9%
|-
| A  || 70.0% - 79.9%
|-
| B  || 60.0% - 69.9%
|-
| C  || 0.0% - 59.9%
|}


=== Differences on the different color sides ===
=== Differences on the different color sides ===
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== Trivia ==  
== Trivia ==  
; Current [insert job title(s)] in the arcade?
; Current [insert job title(s)] in the arcade?
* Sound directors: [[Yoshitaka Nishimura|DJ YOSHITAKA]] since REFLEC BEAT until REFLEC BEAT limelight, [[Tatsuya Iyama|Qrispy Joybox]] since REFLEC BEAT limelight and [[Yoshihiro Tagawa|DJ TOTTO]] since REFLEC BEAT colette -Spring-
* Sound directors:
* Producer: DJ YOSHITAKA since REFLEC BEAT until REFLEC BEAT groovin'!! Upper, [[Osamu Migitera|Des-ROW]] since REFLEC BEAT groovin'!! Upper
**[[Yoshitaka Nishimura|DJ YOSHITAKA]], REFLEC BEAT→REFLEC BEAT limelight
**[[Tatsuya Iyama|Qrispy Joybox]], REFLEC BEAT limelight→REFLEC BEAT groovin'!!
**[[Yoshihiro Tagawa|DJ TOTTO]], REFLEC BEAT colette -Spring-→Present
**[[Osamu Migitera|Des-ROW]], REFLEC BEAT groovin'!! Upper→Present
* Producer:
** DJ YOSHITAKA, REFLEC BEAT→REFLEC BEAT groovin'!!
** Des-ROW, REFLEC BEAT groovin'!! Upper→Present


== Firsts ==
== Firsts ==
; What was the first song rated Level 10+ (11)?
; What was the first song rated Level 10+ (11)?
[[Broken]] and [[FLOWER]], both from the original REFLEC BEAT release, were re-rated to 10+ in REFLEC BEAT limelight.
[[Broken]], from the original REFLEC BEAT release, was re-rated to 10+ in REFLEC BEAT limelight.


; What was the first song rated Level 12?
; What was the first song rated Level 12?
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[[Rebellio]], introduced in REFLEC BEAT VOLZZA.
[[Rebellio]], introduced in REFLEC BEAT VOLZZA.


{{RB-stub}}
; What was the first song rated Level 15?
[[Eira]] was the first song to appear with a Level 15 rating following the new difficulty scale introduced in REFLEC BEAT 悠久のリフレシア. However, almost all songs were removed at release. Currently the earliest appearing song in the REFLEC BEAT series pre-悠久のリフレシア to reappear and be given a Level 15 rating is [[Wadatsumi|海神]], from REFLEC BEAT colette -Summer-.
 
== REFLEC BEAT Resources ==
* [http://www.bemaniwiki.com BEMANIwiki 2nd]
* [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki]


[[Category:REFLEC BEAT]]
[[Category:REFLEC BEAT]]
[[Category:Terminology]]
[[Category:Terminology]]

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