REFLEC BEAT Information: Difference between revisions

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= Under Construction!!! =
= General Information =
This page is under construction. Current is filling up information.
Welcome for adjusting alignments and editing information.


== REFLEC BEAT Series ==
# [[What is REFLEC BEAT|What is REFLEC BEAT?]]
=== Arcade ===
# [[REFLEC BEAT History|What is the history of REFLEC BEAT?]]
[[REFLEC BEAT]]<br>
# [[REFLEC BEAT Glossary|Glossary of REFLEC BEAT Terms]]
[[REFLEC BEAT limelight]] (Current Released Version)<br>
[[REFLEC BEAT colette]] (Current Location Test)<br>
=== Console ===
[[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store]


== Gameplay ==
= Arcade Version Information =
REFLEC BEAT is a touch-screen game, also a duel music game.<br>
* [[AC RB|REFLEC BEAT]]
The game board is a rectangular shape with two base judgement line on both sides. One is the red player side, another is the blue player side.<br>
* [[AC RB limelight|REFLEC BEAT limelight]]
Players are required to touch their own color notes when it is reached to the judgement line / judgement point.<br>
* [[AC RB colette|REFLEC BEAT colette]]
When a note is being touched, a sound will be played.
** [[AC RB colette Winter|colette -Winter-]]
Somehow, it is like a hockey game.
** [[AC RB colette Spring|colette -Spring-]]
** [[AC RB colette Summer|colette -Summer-]]
** [[AC RB colette Autumn|colette -Autumn-]]
** [[AC RB colette All Seasons|colette -All Seasons-]]
* [[AC RB groovin'!!|REFLEC BEAT groovin'!!]]
** [[AC RB groovin'!! Upper|groovin'!! Upper]]
* [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]
** [[AC RB VOLZZA 2|VOLZZA 2]]
* [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]


=== Notes ===
= Home Version Information =
All notes are called オブジェクト in Japanese which is "Object" in English.
* [[CS RB plus|REFLEC BEAT plus]] (iOS) [Japanese version]
There are several types of notes.
* [[CS RB +|REFLEC BEAT +]] (iOS) [International version]
*通常オブジェクト(BLACK) [Black Normal Object]
**A red or blue color note with black edge.
**All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
**Players are required to touch their own color note when it is reached to their base judgement line.
**Note will be disappeared when it is being touched.
*通常オブジェクト (GOLD) [Gold Normal Object]
**A red or blue color note with gold edge.
**It is similar to the "Black Normal Object"
**Difference: It will reflect one or more (Can be many) notes with rival color.
**<b>The only note that can perform "JUST REFLEC".</b>
*ロングオブジェクト [Long Object]
**A long note in red or blue color
**All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
**Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their base judgement line.
**Note will be disappeared afterward.
*TOPオブジェクト [Top Object]
**A note in green color with red or blue arrow
**Unlike "Normal Object", players are required to touch their own color note when it is reached to their top judgement point (Above the judgement line).
**Notes straightly towards the top judgement point.
*TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
**A green long note with red or blue arrow at the starting
**A mixed type of "Top Object" and "Long Object"
**Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their top judgement point (Above the judgement line).
**Notes straightly towards the top judgement point.
*チェインオブジェクト [Chain Object]
**A series of objects (Can be "Normal Objects" or "Top Objects", but would not be mixed type.)
**There will be a lighting connection between notes
**The touching point and time spacing of each notes must be same for the whole chain object.
**The last object can be a "Long Object".
*Touching at same time
**There is a possible of touch several objects at the same time.(Current highest is 5 objects at same time. First Best Record song: [[FLOWER]] in HARD)
**Any objects required for two or more touches at the same time will have an extra gold surrounding.(For long notes, only the starting point will be considered.)


=== Difficulty ===
= Song Information =
*There are three difficulty, BASIC, MEDIUM, HARD.
*[[REFLEC BEAT]]
**BASIC
***Basic level with only the base judgment line on game board with no "Top Object".
**MEDIUM
***Advanced level with base judgement line and two top judgment points on left and on right.
**HARD
*** Extreme level with base judgement line and two top judgment points on left and on right.
*[[REFLEC BEAT limelight]]
**BASIC
***Basic level with base judgement line and two top judgment points on left and on right. (Unlike [[REFLEC BEAT]], some song on BASIC have "Top Object")
**MEDIUM
***Advanced level with base judgement line and two top judgment points on left and on right.
**HARD
*** Extreme level with base judgement line and three top judgment points on left, on right and at the middle.


=== Score ===
Song information is being compiled under [[:Category:REFLEC BEAT Songs]] and [[:Category:REFLEC BEAT Plus Songs]].
Higher Score will be the winner.<br>
However, the Score System has its own counting method, which is not based on the % rating.<br>
There is a possibility that having a higher score even having a lower rating against the rival.<br>
Also, the score is can be deducted.(Until it reached zero.)


==== Judgement ====
= Artist Information =
Four types of judgement (From Best to Worst)
*JUST → +3
*GREAT → +2
*GOOD → +1
*MISS → -3
No POOR when it is touched an empty space.


==== JUST REFLEC ====
All artists can be found under [[:Category:REFLEC BEAT Artists]]. Vocalists can be found under [[:Category:Vocalists]].
<i>-- One of the key-point for winning in this game. Remind that only gold normal object (even in chain object) can be reflected.</i><br>
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
Touch and slide the "Gold Normal Object" will preform JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
The next object will be given to rival under JUST REFLEC status.<br>
Each bar can perform JUST REFLEC once, and that bar will be used.
*Features:
**The notes will become a meteor-like object.
**It can be any type of notes. (For chain object, only the first chain object will be considered as JUST REFLEC status.)
**The notes will be move fast and may reflect at the side wall more. (Maximum twice for Normal Object, and once for Top object). More harder to catch.
**Performing JUST REFLEC will give extra 10 points on score.(Including the JUST judgement, that note will be 13 points.)
**However, miss the note under JUST REFLEC will deduct 10 points more. (Missing a JUST REFLEC note will total deduct 13 points.)


==== Full Combo ====
= Staff Information =
<i>-- Another key-point for winning in this game.</i><br>
Extra points will be given for full combo.<br>
Extra points will be given for 1 miss and 2 misses in [[REFLEC BEAT limelight]].
*[[REFLEC BEAT]]
**Full Combo(No miss) → +100
*[[REFLEC BEAT limelight]]
**Full Combo(No miss) → +50
**1 miss → +25
**2 misses → +10


=== Difference on different color side ===
* [[:Category:REFLEC BEAT Staff|Staff]]
Since there are two colors of player, red and blue. However, they have different note pattern.
* [[:Category:Sound Directors|Sound Directors]]
*Note Pattern
* [[:Category:Graphic Designers|Graphic Designers]]
The note pattern is not same for both side.<br>
 
Sometimes, only one side have been note at particular time.<br>
= Other Information =
On that moment, only that side of played required to touch that note. Opposite side will play an extra sound represents that note.<br>
Additional information that may be of use to both long-time fans and newcomers alike.
Even the note pattern is different, the total number of notes on both sides must be same.
 
*Last Note of JUST REFLEC
* [[REFLEC BEAT CLASS CHECK Courses]]
<i>-- The only unfair part in this game.</i><br>
 
Due to different on note pattern, the last gold normal object can be appeared at different last numbers of note for both sides.<br>
= REFLEC BEAT Resources =
For example, if last gold normal object for red is one before last, and blue is seven before last.<br>
* [http://www.bemaniwiki.com BEMANIwiki 2nd]
Red have more chance to fill up the JUST REFLEC GAUGE and perform JUST REFLEC.<br>
* [https://www44.atwiki.jp/reflec_beat/pages/1.html REFLEC BEAT @wiki]
It implys that red can have chance for better score than blue.
 
[[Category:REFLEC BEAT]]

Latest revision as of 04:34, 6 November 2018