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= Summary = | = Summary = | ||
SOUND VOLTEX is | SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br> | ||
[[Hidenori Kotera|Cody]] sounds directs the series, while [[Yoshitaka Nishimura|DJ YOSHITAKA]] serves as the head producer.<br> | [[Hidenori Kotera|Cody]] sounds directs the series, while [[Yoshitaka Nishimura|DJ YOSHITAKA]] serves as the head producer.<br> | ||
[[Sota Fujimori]] provides all of the games' background musics. | [[Sota Fujimori]] provides all of the games' background musics. | ||
What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) | What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br> | ||
While at first the song list mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important pillar of the series - the FLOOR section. | While at first the song list mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important pillar of the series - the FLOOR section. | ||
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* BLASTER START | * BLASTER START | ||
:- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge. | :- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge. | ||
; | ; GENERATOR modes (Only on machines with a GENERATOR) | ||
* GENERATOR LIGHT START | * GENERATOR LIGHT START | ||
:- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card. | :- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card. | ||
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* GRAVITY WARS added <span style="color: #ffa500;">'''GRAVITY'''</span>, with an orange hue. | * GRAVITY WARS added <span style="color: #ffa500;">'''GRAVITY'''</span>, with an orange hue. | ||
* HEAVENLY HAVEN added <span style="color: #00cfcf;">'''HEAVENLY'''</span>, with a cyan/blue hue. | * HEAVENLY HAVEN added <span style="color: #00cfcf;">'''HEAVENLY'''</span>, with a cyan/blue hue. | ||
These difficulties are equivalent to | These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs. | ||
Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS. | Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS. | ||
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= Scoring = | = Scoring = | ||
All notes are judged as CRITICAL (perfect), NEAR (good; only for BT notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br> | All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br> | ||
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note. | Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note. | ||
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* The SOUND VOLTEX series had no removals until GRAVITY WARS, with [[Cyber thunder cider|サイバーサンダーサイダー]] being removed on June 1st, 2016, due to its expired license. The SKILL ANALYZER course containing the song, 6th B course for Skill LEVEL 06, was also removed. | * The SOUND VOLTEX series had no removals until GRAVITY WARS, with [[Cyber thunder cider|サイバーサンダーサイダー]] being removed on June 1st, 2016, due to its expired license. The SKILL ANALYZER course containing the song, 6th B course for Skill LEVEL 06, was also removed. | ||
= | = SOUND VOLTEX Resources = | ||
* [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website] | * [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website] | ||
* [http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/ SOUND VOLTEX Beginner's Guide (article)] | * [http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/ SOUND VOLTEX Beginner's Guide (article)] | ||
* [http://bemaniwiki.com/index.php | * [http://bemaniwiki.com/index.php BEMANIWiki 2nd] | ||
* [http://www.sdvx.in/ SDVX.in] | |||
* [https://www18.atwiki.jp/sdvx/ SOUND VOLTEX @ wiki] | |||
{{stub}} | {{stub}} |