THE DOOR INTO RAINBOW: Difference between revisions

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== Song Information ==
== Song Information ==
Artist: L.E.D.<br>
Artist: L.E.D.<br>
Composition/Arrangement: [[Toshiyuki_Kakuta|L.E.D.]]<br>
Composition/Arrangement: [[Toshiyuki Kakuta|L.E.D.]]<br>
BPM: 155<br>
BPM: 155<br>
Length: 2:06<br>
Length: 2:06<br>
Genre: TRANCE<br>
Genre: TRANCE<br>
VJ: [[pam]], [[Ta-k]] (Disbound Dimension, ltd.)<br>
Movie: [[Naoya Miyadai|pam]], [[Ryosuke Takeuchi|Ta-k]] (Disbound Dimension, ltd.)<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.


==Lyrics==
== Lyrics ==
<pre>
None.
don't be shy
make 'em scream
make 'em scream
'cause you don't know
 
don't be shy
make a difference
make 'em scream
make 'em scream
I'm just watching
 
in heaven with you
I guess you know
you know it's true
</pre>


== Song Connections / Remixes ==
== Song Connections / Remixes ==
Line 33: Line 18:


== Trivia ==
== Trivia ==
 
* According to L.E.D., he composed THE DOOR INTO RAINBOW before Resort Anthem was announced.
* According to L.E.D., he composed this song before Resort Anthem was announced.
* THE DOOR INTO RAINBOW is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* THE DOOR INTO RAINBOW is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from July 5th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== L.E.D. ===
=== L.E.D. ===
Hey, L.E.D. here.<br>
Hey, L.E.D. here.


When I first produced THE DOOR INTO RAINBOW, the subtitle and theme for IIDX 18 had not been determined.<br>
When I first produced THE DOOR INTO RAINBOW, the subtitle and theme for IIDX 18 had not been determined.


In contrast with the previous style, [[AC SIRIUS|SIRIUS]], however, I wanted to have the theme and songs have more of a bright color to them, but I only had a vague idea of what it would be like.  I talked with [[Takayuki Ishikawa|dj TAKA]] about what direction to take the series, whether we should have more of a HANDZ UP type theme for the series, and whether my opinion would suit it. <br>
In contrast with the previous style, [[AC SIRIUS|SIRIUS]], however, I wanted to have the theme and songs have more of a bright color to them, but I only had a vague idea of what it would be like.  I talked with [[Takayuki Ishikawa|dj TAKA]] about what direction to take the series, whether we should have more of a HANDZ UP type theme for the series, and whether my opinion would suit it.


After some thinking, I thought "why couldn't we set it up at a fictional resort?".  And so, it was chosen.<br>
After some thinking, I thought "why couldn't we set it up at a fictional resort?".  And so, it was chosen.<br>
With a resort theme, I felt that it would allow the other musicians to compose a great variety of songs that would tie into the basic concept of a resort and of light while letting them express their own musical tastes.<br>
With a resort theme, I felt that it would allow the other musicians to compose a great variety of songs that would tie into the basic concept of a resort and of light while letting them express their own musical tastes.
 
This track is the song I produced that ties into this image.<br>


==Video Production Information==
This track is the song I produced that ties into this image.


== Video Production Information ==
=== pam ===
=== pam ===
Because the theme of this style was a party resort feeling, I made this movie with the feel of a late night party with the sun about to come up.<br>
Because the theme of this style was a party resort feeling, I made this movie with the feel of a late night party with the sun about to come up.<br>


The reality was that it took two people to make this late at night with a lot of tension between them.<br>
The reality was that it took two people to make this late at night with a lot of tension between them.<br>
I really want to go out to play this.<br>
I really want to go out to play this.


----
----
=== Ta-k ===
=== Ta-k ===
I was asked to participate making a movie again in a collaboration. I was glad to do this.<br>
I was asked to participate making a movie again in a collaboration. I was glad to do this.<br>
This time, we produced a movie that reflected the theme of a club and a party atmosphere.<br>
This time, we produced a movie that reflected the theme of a club and a party atmosphere.


I put in a lot of effort to balance these two ideas, but I might have pushed it modestly.<br>
I put in a lot of effort to balance these two ideas, but I might have pushed it modestly.<br>
In addition, pam put up some ideas of having the movie interact with the player's actions, but I wanted to focus on making great images that one could focus on ... what do you think?<br>
In addition, pam put up some ideas of having the movie interact with the player's actions, but I wanted to focus on making great images that one could focus on ... what do you think?


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|-|409 / 8 / 3|873 / 18 / 3|1123 / 18 / 3|-|425 / 8 / 3|923 / 19 / 3|1289 / 18 / 3|-|CNBSS=a}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|4|8|10|-|4|9|11|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|8|10|-|4|9|11|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|4|8|10|-|-|-|-|-}}
|-
}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|409 / 7 / 3 || style="background:#eeee77;"|873 / 18 / 3 || style="background:#FB607F;"|1123 / 18 / 3 || style="background:#73C2FB;"|425 / 8 / 3 || style="background:#eeee77;"|923 / 19 / 3 || style="background:#FB607F;"|1289 / 18 / 3
|-
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|8 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

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