User:Miik: Difference between revisions

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I'm PKWP on [http://zenius-i-vanisher.com/v5.2/viewuser.php?userid=16213 Zenius -I- vanisher].  
I'm PKWP on [http://zenius-i-vanisher.com/v5.2/viewuser.php?userid=16213 Zenius -I- vanisher].  


===Personal to do===
== Personal list ==
*Upload the missing jackets of [[AC DDR 2014|DanceDanceRevolution (2014)]]
* [[User:Miik/FTT|FutureTomTom]]
*Idem for [[AC DDR 2013|DanceDanceRevolution (2013)]]
* [[User:Miik/FTTv2|FutureTomTom Ver.2]]
*Add the missing DDR song pages.
* [[User:Miik/BE|List of missing songs from past BEMANI series]]
 
==Notes==
 
===Score===
Since [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], the scoring system stayed basically the same. Following the addition of Shock Arrows (SA) in [[AC DDR X|DanceDanceRevolution X]], they were also added to the step score formula. The maximum score possible for a song is 1 000 000 points. Scores are always displayed as multiples of 10 as no score will end with a digit other than 0.
 
The first step is to calculate the step score using the song various notescount:
:'''Step Score (SC):''' 1 000 000 / (Notescount + Freeze Arrows + Shock Arrows)
 
The second step is to use the SC to calculate the user score using the player results:
:'''Score:''' SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC/2)-10] x number of Greats
 
===Grade===
*Same table for both Single Play (SP) and Double Play (DP).
*As long as the life gauge is not completely depleted, the song will be considered CLEAR and thus, receive a grade letter for the corresponding score.
*Using the modifier CUT (ON1 or ON2) will always give you the letter E.
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"  width="700px"
|-
!style="background:#9999ee; text-align: center;" rowspan="3"|Score
!style="background:#9999ee;" colspan="3"|Dance level
|-
|style="background:#81e9ff;"|Beginner
|style="background:#ffaaaa;" rowspan="2"|Difficult
|style="background:#00FF7F;"|Expert
|-
|style="background:#ffffaa;"|Basic
|style="background:#aaaaff;"|Challenge
|-
|FAILED
|colspan="3"| E
|-
|0 – 499 990
|D
|rowspan="2"|D
|rowspan="3"|D
|-
|500 000 – 599 990
|rowspan="2"|C
|-
|600 000 – 699 990
|rowspan="2"|C
|-
|700 000 – 749 990
|rowspan="2"|B
|rowspan="2"|C
|-
|750 000 – 799 990
|rowspan="2"|B
|-
|800,000 – 849,990
|rowspan="3"|A
|rowspan="2"|B
|-
|850 000 – 899 990
|rowspan="2"|A
|-
|900 000 – 949 990
|A
|-
|950 000 – 989 990
|colspan="3"|AA
|-
|990 000 – 1 000 000
|colspan="3"|AAA
|}
====Full combo====
A combo is created after hitting X steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore.
*Marvelous Full Combo (MFC): All Marvelous and/or O.K.
*Perfect Full Combo (PFC): All Perfects and/or O.K.
*Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K.

Latest revision as of 22:17, 17 August 2016