What is beatmania IIDX: Difference between revisions

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* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all (Hell) Charge Notes and Backspin Scratches into regular notes. If there are no (Hell) Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.


'''STANDARD OPTIONS / Game Options'''
'''STANDARD OPTIONS / Game Options'''
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;GAUGE MODIFIERS / Groove Gauge Reduction
;GAUGE MODIFIERS / Groove Gauge Reduction
* ASSISTED EASY - See above.
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
* EASY - The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.
|-
* HARD - The Groove Gauge starts at 100%, depletes faster and the stage is FAILED when fully drained. (Note: in EXPERT and CLASS, HARD is replaced by EXPERT)
!style="background:#9999ee; text-align: center;" width="75px"| Modifier
* EX HARD - Same as HARD, but with a greater penalty on missed notes. (Note: in EXPERT and CLASS, EX-HARD is replaced by EX GAUGE)
!style="background:#9999ee; text-align: center;" width="75px"| STANDARD / FREE / STEP UP
!style="background:#9999ee; text-align: center;" width="75px"| EXPERT / CLASS
!style="background:#9999ee; text-align: center;" width="75px"| (TIME) HAZARD
!style="background:#9999ee; text-align: center;" width="75px"| TIME HELL
!style="background:#9999ee; text-align: center;" width="75px"| ARENA
!style="background:#9999ee; text-align: center;"| Info
|-
| OFF || Yes || No || No || No || Yes || Normal Groove Gauge.
|-
| ASSISTED EASY || Yes || No || No || No || Yes || See above.
|-
| EASY || Yes || No || No || No || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.
|-
| HARD || Yes || Yes (EXPERT) || No || Yes || Yes || The Groove Gauge starts at 100%, depletes faster and the stage is FAILED when fully drained.
|-
| EX-HARD || Yes || Yes<br>(EX GAUGE) || No || Yes || Yes || Same as HARD, but with a greater penalty on missed notes.
|}


;ASSIST MODIFIERS / Assisted Play Feature
;ASSIST MODIFIERS / Assisted Play Feature
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