Lyrics/Vocals: Kanako Hoshino
VJ: F-FLY (location test), 小美野昌史 (final version)
First Music Game Appearance: beatmania IIDX 18 Resort Anthem
Other Music Game Appearances: None.
色づく季節(とき)は 幾度巡っても変わることなく 過ぎ去る日々に 置いてきた夢を取り戻すの 人はそう 夢を描くために 同じ場所にいること出来なくて 明日へ歩き出す 一歩を信じて 迷ってもつまづいても 止まれないから 昨日の涙には 嘘などないから 見つけた答え 輝くよ 無邪気な翼が 傷付いた時は 優しく撫でてく風になるよ 僕が 動いた窓の向こう 君が遠ざかってく 溢れては込み上げる 消せない想い どんなに離れても この声届けるよ 失くした答えここにある まだ見ぬ空へ
irozuku toki wa ikudo megutte mo kawaru koto naku sugisaru hibi ni oitekita yume wo torimodosu no hito wa sou yume wo egaku tame ni onaji basho ni iru koto dekinakute ashita e arukidasu ippo wo shinjite mayotte mo tsumazuite mo tomarenaikara kinou no namida ni wa uso nado naikara mitsuketa kotae kagayaku yo mujaki na tsubasa ga kizutsuita toki wa yasashiku nadeteku kaze ni naru yo boku ga ugoita mado no mukou kimi ga toozakatteku afurete wa komiageru kesenai omoi donnani hanarete mo kono koe todokeru yo nakushita kotae koko ni aru mada minu sora e
Song Connections / Remixes
- A long version of Answer can be found on Kanako Hoshino's Articulation album.
- A remix of Answer by AILE (Tatsh 監修), titled Answer -Remix ver.-, can also be found on the Articulation album.
- Answer is part of Kanako Hoshino's STARPOP series of songs. The other songs in the series are:
- Answer is unlockable in beatmania IIDX INFINITAS from February 8th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts for 4500, 7000, and 9500 BITs respectively.
Song Production Information
Hey, everyone, it's been a while, it's me Kanako Hoshino ☆ (^ ^) ★.
After 未来のプリズム, written by ikutaMachine, I have another chance to sing a song written by them!!!
Since the last theme's main color was "blue", I had an image like that in mind....
But when we were working on the new song Answer, we found out that the new theme's main color was "red" w (° o °) w.
So, for the movie, ☆ikutaMachine gave me a long red dress to wear.
I wanted to write the lyrics for song as a farewell gift for a friend who was leaving on a long journey.
My favorite part of the lyrics were using the ideas of "tears" and "sadness" in the chorus, making them into something I liked.
Perhaps it was easy for me to put down these feelings since I can be a crybaby sometimes. (^_^;)
For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).
Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!
I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)
I have always admired strong women, and in this movie, I am shown defeating several enemies attacking me in sequence, and eventually confronting the mysterious boss S!
I might have taken the role too seriously, as some people reacted anxiously around me during the shoot! (laughs)
To tell the truth, the fight with the final enemy boss wasn't that much... if you really noticed in the movie. (laughs)
But there were a lot of other people that worked in the movie as well.
To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m
I tried playing the song on SP Normal at the test location and I didn't do that well, but I've played a lot more since then, and I think I could play the hyper version of this ★. (laughs)
While listening to music, playing a game, or watching a movie, I'll think about whatever I am doing has an answer. o(^-^)o
This is the second time we have collaborated with Hoshino, after 未来のプリズム.
In producing Answer, we aimed towards making a song that emphasized the best singing qualities of Kanako Hoshino.
What did you think? If you like it, then please enjoy playing it!!!
Video Production Information
For this movie, I wanted to portray the concept of a "cool adult woman."
When I first got the theme for this style, the idea of having Hoshino being an action star first appeared in my mind.
I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content.
I hope that this will increase Hoshino's appeal.
Difficulty and Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
|Game||SP Difficulty||DP Difficulty|
|beatmania IIDX 18 Resort Anthem→Present||-||4||7||10||5||7||9|
|beatmania IIDX INFINITAS||-||4||7||10||5||7||9|