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gameplay information update before the storm
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The Qprogue mini-game is accessible at the end of a play session, regardless of the chosen mode. '''It only shows up with one player'''.
The Qprogue mini-game is accessible at the end of a play session, regardless of the chosen mode. '''It only shows up with one player'''.


In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until the Start button is pressed. Your objective is to destroy the enemies and raid temples in order to proceed further in the map and find new weapon classes. To perform any special action, you need stamina, which is credit-based. One credit gives 100 points of stamina. The stamina bar is shown on the bottom right of the screen. To defeat enemies, you need to take their HP down to zero. Damage dealt to enemies depends on the chosen weapon class and on its level.
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until the Start button is pressed.  
 
Your objective is to destroy the enemies and raid temples in order to proceed further in the maps, level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based. One credit gives you 100 points of stamina, which is worth a full stamina bar (shown on the bottom right of the screen). You cannot have more than 10 stamina bars. Stamina obtained per credit increases of 5 points for every two Q-pro levels. Currently, the maximum level that can be reached is 18, while the maximum amount of stamina obtained per credit that can be reached is 140.
 
To defeat enemies, you need to take their HP down to zero; their HP amounts exactly correspond to their shown levels. Damage dealt to enemies mainly depends on the level of your Q-pro. Using the correct weapon class in battle doesn't matter much, unless you need a damage boost against an enemy with a higher level than yours. If your Q-pro level is high enough, you can defeat most of the enemies in one hit regardless of the chosen weapon class. Attacks on enemies are rewarded with bonus Dellars.


The weapon classes you can currently find are:
The weapon classes you can currently find are:
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* Assassin - Deals Dark damage.
* Assassin - Deals Dark damage.
* Cleric - Deals Holy damage.
* Cleric - Deals Holy damage.
You can cycle throughout classes by pressing the EFFECT button.
Weapon classes start at Level 1 and can be levelled up to 4 (MAX) by using Fountains. Choose a weapon class, then use a fountain (can only be used once).
 
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class and when you level any of them once. You get a Silver Tran Medal when you find all weapon classes; you also get a Silver Tran Medal when you raise a weapon class to MAX level.


The elemental weaknesses of the monsters are recognized by their color:
The elemental weaknesses of the monsters are recognized by their color:
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* Fountain - increases the Attack Power / Level of the currently chosen class.
* Fountain - increases the Attack Power / Level of the currently chosen class.
* Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
* Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.
* Cave - enter to access other maps.
* Cave - enter to unlock a new map.
* Turntable - collect to obtain a song chart (i.e. NORMAL for both Single Player and Double Player).


Items dropped by the enemies are fixed and not randomized but you can't see if an enemy has one or not. Unlocking charts, getting weapon classes and levelling them up give you Tran Medals (currently only Bronze ones). Attacks on enemies are rewarded with bonus Dellars.
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran medal.


Charts for boss songs are dropped by unique enemies. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold.
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on what levels have been played in the game session:<br>
 
MAP 2 introduces a new mini-game, accessed throughout unique castle objects. Entering a castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on what levels have been played in the game session:<br>
* NORMAL chart if songs rated from level 1 to 6 are played.
* NORMAL chart if songs rated from level 1 to 6 are played.
* HYPER chart if songs rated from level 7 to 10 are played.
* HYPER chart if songs rated from level 7 to 10 are played.
* ANOTHER chart if songs rated from level 11 to 12 are played.
* ANOTHER chart if songs rated from level 11 to 12 are played.
It's worth noting that the play mode is always set on '''Single Player''' in the mini-game.
It's worth noting that the play mode is always set on '''Single Player''' in the mini-game. Also, the HI-SPEED setting is forced to 1.0 and any option/modifier cannot be used.  


Once you begin fighting the creature, you cannot leave the castle until you defeat it. The objective is self-explaining: clear the chart snippet and if possible, obtain a FULL COMBO; the damage dealt to the creature depends only on your play performance. The regular groove gauge is used, with the only difference that hitting a note increases said gauge by about 10%. Afterwards, an animation of the Q-pro avatar attacking the boss is shown in the video; the creature's health gauge is displayed below the movie window. It requires just a few play sessions to deplete its health.
Once you begin fighting the creature, you cannot leave the Castle until you defeat it. The objective is self-explaining: clear the chart snippet and if possible, obtain a FULL COMBO; the damage dealt to the creature depends only on your play performance. The regular groove gauge is used, with the only difference that hitting a note increases said gauge by about 10%. Afterwards, an animation of the Q-pro avatar attacking the boss is shown in the video; the creature's health gauge is displayed below the movie window. It requires just a few play sessions to deplete its health.


When the creature is defeated, you unlock a new song with all of its charts and you're allowed to return to the map.
When the creature is defeated, you unlock a new song with all of its charts and you're allowed to return to the map. Stamina points aren't obtained while fighting in the Castle but aren't consumed either.


The following lists show the songs appearing in the mini-game. The roman numbers correspond to the roulette choices:
The following lists show the songs appearing in the mini-game. The roman numbers correspond to the roulette choices:
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* II. [[V]]
* II. [[V]]
* III. [[Nageki no ki|嘆きの樹]]
* III. [[Nageki no ki|嘆きの樹]]
The VEFX button can be used to switch maps. If all enemies are defeated and everything is unlocked, the Qprogue event will not show up anymore.


'''NOTE:''' From April 30th, 2014, the first three maps will be updated with unknown content.
'''NOTE:''' From April 30th, 2014, the first three maps will be updated with unknown content.
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