48,912
edits
No edit summary |
Morning Blue (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
* "Refle" (リフレ), a point system similar to beatmania IIDX's DELLARs, is introduced to REFLEC BEAT. | * "Refle" (リフレ), a point system similar to beatmania IIDX's DELLARs, is introduced to REFLEC BEAT. | ||
* A fourth difficulty, SPECIAL, was added to REFLEC BEAT. | * A fourth difficulty, SPECIAL, was added to REFLEC BEAT. | ||
** According to [[Tatsuya Iyama|Qrispy Joybox]], SPECIAL is more akin to the CHALLENGE difficulty of DanceDanceRevolution, and doesn't necessarily mean a song's SPECIAL chart is just a harder version of its HARD chart. | |||
* A new object type, Vertical Objects, are introduced to REFLEC BEAT. Unlike the other notes, Vertical Objects don't bounce on the sides, and be either Normal, Long, Chain or TOP notes. | * A new object type, Vertical Objects, are introduced to REFLEC BEAT. Unlike the other notes, Vertical Objects don't bounce on the sides, and be either Normal, Long, Chain or TOP notes. | ||
* A new gameplay mode, REFLEC Dojo (リフレク道場), was added. Requires PASELI. | * A new gameplay mode, REFLEC Dojo (リフレク道場), was added. Requires PASELI. |