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* Cave - enter to unlock a new map. | * Cave - enter to unlock a new map. | ||
* Turntable - collect to obtain a song chart (i.e. NORMAL for both Single Player and Double Player). | * Turntable - collect to obtain a song chart (i.e. NORMAL for both Single Player and Double Player). | ||
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Map 4-7. They also increase to Level MAX a single weapon class related to the element of the Map, except for Traveler and Rainbow Knight. | * Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Map 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map, except for Traveler and Rainbow Knight. | ||
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal. | ||
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the beatmania IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on the | MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the beatmania IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on the average of what levels have been played in the game session:<br> | ||
* NORMAL chart if the level average is less than 9. | * NORMAL chart if the level average is less than 9. | ||
* HYPER chart if the level average is less than 11. | * HYPER chart if the level average is less than 11. |
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