AC SDVX II: Difference between revisions

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* [[PASELI]]-only bonus features were added to the game on May 1st, 2014 for Japanese machines. As a result, the main game mode has been split into three modes:
* [[PASELI]]-only bonus features were added to the game on May 1st, 2014 for Japanese machines. As a result, the main game mode has been split into three modes:
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI)
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI)
** BLASTER START allows player to play up to 2 BARRIER TRACKs that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** BLASTER START allows player to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
*** This mode is the only one playable via credits, and thus this is the currently the only mode available in Asia and Korea.
*** This mode is the only one playable via credits, and thus this is the currently the only mode available in Asia and Korea.
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