Pop'n music Glossary: Difference between revisions

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;Battle Mode
;Battle Mode
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[PnM_AC_6|pop'n music 6]]
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS Portable|pop'n music portable]] have only one set of Battle Mode charts available. Battle charts do not appear in [[PnM CS Portable 2|pop'n music portable 2]], the Long songs in [[PnM_AC_9|pop'n music 9]], or the URA songs in [[PnM_AC_11|pop'n music 11]].
:You and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various ojamas at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[PnM_AC_8|pop'n music 8]], Hyper Battle charts were added. (Note that not all pop'n music songs, even in the latest games, have Hyper Battle charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PS2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS portable|pop'n music portable]] have only one set of Battle Mode charts available. Battle charts do not appear in [[PnM CS portable 2|pop'n music portable 2]], the LONG songs in [[PnM_AC_9|pop'n music 9]], or the URA songs in [[PnM_AC_11|pop'n music 11]].


;Challenge Mode
;Challenge Mode
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;Cool
;Cool
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[PnM_AC_6|pop'n music 6]]
:A note that registers more accurate than a Great. First introduced in courses, but later spun off into its own mode in [[PnM_AC_13|pop'n music 13 カーニバル]] called "超CHALLENGEモード". Cools can also be played in Free Mode in [[PnM_CS_14|pop'n music 14 FEVER! CS]]; scores with/without Cools are stored separately. ([[PnM_CS_13|pop'n music 13 カーニバル CS]] lets you play with Cools on in Free Mode, but doesn't display the scores in Records.) In [[PnM CS Portable|pop'n music portable]], [[PnM CS Portable_2|its sequel]], and [[PnM_AC_20|pop'n music 20 fantasia]] onwards, Cools are ''always'' on.
:A note that registers more accurate than a Great. First introduced in courses, but later spun off into its own mode in [[PnM_AC_13|pop'n music 13 カーニバル]] called "超CHALLENGEモード". Cools can also be played in Free Mode in [[PnM_CS_14|pop'n music 14 FEVER! CS]]; scores with/without Cools are stored separately. ([[PnM_CS_13|pop'n music 13 カーニバル CS]] lets you play with Cools on in Free Mode, but doesn't display the scores in Records.) In [[PnM CS portable|pop'n music portable]], [[PnM CS portable 2|its sequel]], and [[PnM_AC_20|pop'n music 20 fantasia]] onwards, Cools are ''always'' on.


;Courses
;Courses

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