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== Info / Changes == | == Info / Changes == | ||
* Scraps the original typeface of the beatmania IIDX logo used in [[AC EMPRESS]] | * Scraps the original typeface of the beatmania IIDX logo used in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. | ||
* Dark theme with shades of blue and black, similar to [[AC 10th style]]. | * Dark theme with shades of blue and black, similar to [[AC 10th style|10th style]]. | ||
* This is the first IIDX game since [[AC 1st style]] to not feature [[Naoki Maeda]] in any form on the new songlist or transplants. | * This is the first IIDX game since [[AC 1st style|the original beatmania IIDX]] to not feature [[Naoki Maeda]] in any form on the new songlist or transplants. | ||
* New songs are highlighted in blue. | * New songs are highlighted in blue. | ||
* Full Combo Splash is now sky blue. | * Full Combo Splash is now sky blue. | ||
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** Both Charge Notes and Backspin Scratches give combo at the beginning and end of the note. | ** Both Charge Notes and Backspin Scratches give combo at the beginning and end of the note. | ||
* Introduces the LEGACY modifier, which converts Charge Notes and Backspin Scratches into regular notes and scratches. As this is an ASSIST modifier, using it on a chart with Charge Notes or Backspin Scratches will downgrade a clear, if achieved, to an ASSIST CLEAR. | * Introduces the LEGACY modifier, which converts Charge Notes and Backspin Scratches into regular notes and scratches. As this is an ASSIST modifier, using it on a chart with Charge Notes or Backspin Scratches will downgrade a clear, if achieved, to an ASSIST CLEAR. | ||
* First IIDX game with Party Mode. | * First beatmania IIDX game with Party Mode. | ||
* First IIDX game with League Mode. | * First beatmania IIDX game with League Mode. | ||
* First IIDX game where menu mode does not make a bigger text of the mode selected. | * First beatmania IIDX game where menu mode does not make a bigger text of the mode selected. | ||
* First IIDX game where its | * First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGM's from previous IIDX styles and includes CS songs from previous versions. | ||
* First IIDX game since [[AC DistorteD]] where the | * First beatmania IIDX game since [[AC DistorteD|DistorteD]] where the ONE MORE EXTRA STAGE songs don't have a special message in the LED ticker when played as boss songs and not in Free Mode. | ||
* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key. | * The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key. | ||
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW). | * Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW). | ||
* First IIDX game with the LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | * First beatmania IIDX game with the LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | ||
* Expert mode has animations for highlighted difficulty. | * Expert mode has animations for highlighted difficulty. | ||
* Total amount of songs: 578 | * Total amount of songs: 578 |