AC SDVX II: Difference between revisions

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* The game was released as an online update, one of the first BEMANI series games to do so.
* The game was released as an online update, one of the first BEMANI series games to do so.
* Data carrying over from [[SOUND VOLTEX BOOTH]] consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs.
* Data carrying over from [[SOUND VOLTEX BOOTH]] consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs.
* There are now hold notes on short buttons (BT) and non-hold notes on long buttons (FX).
* There are now hold notes on short buttons (LONG BT) and non-hold notes on long buttons (CHIP FX).
* FX hold notes are now orange instead of dark green.
* FX hold notes are now orange instead of dark green.
* The song select screen was redesigned to go from a song wheel to a grid of jackets.
* The song select screen was redesigned to go from a song wheel to a grid of jackets.
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** ''BLASTER'' (related to INFINITE BLASTER).
** ''BLASTER'' (related to INFINITE BLASTER).
* There is now a wider variety of effector types: ''Low-PassFilter'', ''High-PassFilter'', ''BitCLASHER'', ''SideChain'', ''ShortDelay'', ''TapeScratch'' and ''WoBBLE''.
* There is now a wider variety of effector types: ''Low-PassFilter'', ''High-PassFilter'', ''BitCLASHER'', ''SideChain'', ''ShortDelay'', ''TapeScratch'' and ''WoBBLE''.
** A new effector type, ''MashUp'', has been added to the game on July 31st, 2014.
** A new effector type, ''MashUp'', has been added to the game on July 31st, 2014 (on [[KHAMEN BREAK]]'s INFINITE chart).
* SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each.
* SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each.
** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course.
** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course.
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*** Since October 4th, 2013, SKILL LEVEL rank titles and colors can be customized.
*** Since October 4th, 2013, SKILL LEVEL rank titles and colors can be customized.
** From October 31st, 2013, previous SKILL ANALYZER courses can be played again. These won't affect the player's SKILL LEVEL, however.
** From October 31st, 2013, previous SKILL ANALYZER courses can be played again. These won't affect the player's SKILL LEVEL, however.
** On July 25th, 2014, courses for SKILL LEVELs 11 and ∞ (infinite) were added.
** On July 25th, 2014, courses for SKILL LEVELS 11 and ∞ (infinite) were added.
*** To unlock the SKILL LEVEL 11 course, you must earn shining gold wings and (score at least 150%) on the current SKILL LEVEL 10 course and have unlocked all the charts in the course.
*** To unlock the SKILL LEVEL 11 course, you must earn shining gold wings (score at least 150%) on the current SKILL LEVEL 10 course and have unlocked all the charts in the course.
*** To unlock the SKILL LEVEL ∞ course, you must clear SKILL LEVEL 11 and have unlocked all the (Level 16) charts in the course.
*** To unlock the SKILL LEVEL ∞ course, you must clear SKILL LEVEL 11 and have unlocked all the (Level 16) charts in the course.
* RANK system has been removed.
* RANK system has been removed.
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