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= EXTRA/ENCORE STAGES = | = EXTRA/ENCORE STAGES = | ||
GuitarFreaks V6 & DrumMania V6 uses an Extra Level system similar to the Extra Rush systems found in [[AC GFDM V3|V3]] to V5. As such, the requirements for EXTRA and ENCORE STAGEs are mostly the same, with a few new additions. | |||
== EXTRA STAGE == | == EXTRA STAGE == | ||
As in previous games, song ratings are issued by the total percent of PERFECTs and GREATs achieved in a song; in addition, a certain number of points are achieved: | As in previous games, song ratings are issued by the total percent of PERFECTs and GREATs achieved in a song; in addition, a certain number of points are achieved: | ||
*SS: 100%, 3 points | * SS: 100%, 3 points | ||
*S: 95%-99%, 1 point | * S: 95%-99%, 1 point | ||
*A: 90%-94%, -1 point | * A: 90%-94%, -1 point | ||
*B: 85%-89%, -3 points | * B: 85%-89%, -3 points | ||
*C: 80%-84%, -5 points | * C: 80%-84%, -5 points | ||
*D: 75%-79%, -7 points | * D: 75%-79%, -7 points | ||
*E: <75%, -9 points | * E: <75%, -9 points | ||
To achieve | To achieve EXTRA STAGE, either player must have a combined total of 0 points at the end of the set. For example, a 3-song set with the results S, S, and A (1+1-1=1) or an S on a 3-song Long song (1 point) would result in an EXTRA STAGE. When EXTRA STAGE is accessed, the player has the option of selecting an EXTRA STAGE song (denoted in red in the songlist) in addition to all normally available songs. | ||
== ENCORE STAGE == | == ENCORE STAGE == | ||
To reach | To reach ENCORE STAGE, either player must earn 95% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the ENCORE STAGE and only the ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 92% PERFECTs. | ||
New to | New to GuitarFreaks V6 & DrumMania V6, on some occasions an ENCORE CHANCE will appear on EXTRA STAGE for a select EXTRA STAGE song, noted by the EXTRA STAGE inscription in red. When available, the player may reach ENCORE STAGE by earning only 90% PERFECTs on the song (87% PERFECTs at Extra Level 15). The frequency at which the ENCORE CHANCE appears increases as EXTRA STAGE is obtained on subsequent playthroughs and the closer the PERFECT% is to 95% (92% at Extra Level 15). The exact system is unconfirmed, although [http://bemaniwiki.com/ BEMANIWiki 2nd] has developed a fairly accurate estimate: | ||
* | * ENCORE CHANCE occurs when 20 points are accumulated (18 points at Extra Level 15). | ||
*Points are earned based upon the PERFECT% obtained on Extra Stage: | * Points are earned based upon the PERFECT% obtained on Extra Stage: | ||
**94% (91% at Extra Level 15) = 4 points | ** 94% (91% at Extra Level 15) = 4 points | ||
**93% (90% at Extra Level 15) = 3 points | ** 93% (90% at Extra Level 15) = 3 points | ||
**92% (89% at Extra Level 15) = 2 points | ** 92% (89% at Extra Level 15) = 2 points | ||
**<=91% (<=88% at Extra Level 15) = 1 point | ** <=91% (<=88% at Extra Level 15) = 1 point | ||
Once an | Once an ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during ENCORE CHANCE while using the RISKY modifier will allow ENCORE CHANCE to be carried over to the next playthrough. | ||
If | If ENCORE CHANCE is not earned when ENCORE CHANCE occurs, the requirement to achieve the chance again is lowered to 10 points. If on that ENCORE CHANCE ENCORE STAGE is still not earned, HYPER ENCORE CHANCE will be available on the next playthrough after achieving the points. When this happens, the player may reach ENCORE CHANCE with 75% PERFECTS (72% at Extra Level 15). If HYPER ENCORE CHANCE is not earned on that playthrough, ENCORE CHANCE is made available by earning 10 more points, and HYPER ENCORE CHANCE and ENCORE CHANCE will continue to alternate in this manner until ENCORE or PREMIUM ENCORE STAGE is obtained. | ||
== PREMIUM ENCORE STAGE/BLAZING STAGE == | == PREMIUM ENCORE STAGE/BLAZING STAGE == | ||
To reach | To reach PREMIUM ENCORE STAGE, either player must earn 98% PERFECTs on any one of the EXTRA STAGE songs on any difficulty. The player must also not use any Auto modes; in a 2-player game, neither player can use any Auto modes. When accessed, the PREMIUM ENCORE STAGE and only the PREMIUM ENCORE STAGE will be selectable up to the difficulty equal to the highest difficulty on the EXTRA STAGE on which the requirements were met. As of Extra Level 15, the requirement has been lowered to 95% PERFECTs. | ||
If the | If the PREMIUM ENCORE STAGE is successfully cleared, both players will be able to play the BLAZING STAGE up to the highest difficulty that was playable on PREMIUM ENCORE STAGE. | ||
PREMIUM ENCORE CHANCE is also available on ENCORE CHANCE and will allow the player to achieve PREMIUM ENCORE STAGE if the player earns 95% PERFECTs on EXTRA STAGE (92% at Extra Level 15). The frequency at which this appears is based on the same criteria listed above for ENCORE STAGE. | |||
Once a | Once a PREMIUM ENCORE CHANCE has been obtained, 20 (18) points will need to be obtained again; however, failing the EXTRA STAGE song during PREMIUM ENCORE STAGE while using the RISKY modifier appears to retain the current likelihood of PREMIUM ENCORE CHANCEs appearance. | ||
HYPER PREMIUM ENCORE STAGE may also appear in the same manner as HYPER ENCORE STAGE; when this happens, the player may reach the PREMIUM ENCORE STAGE with 90% PERFECTS (87% at Extra Level 15). | |||
== | == EXTRA/ENCORE STAGE Songs == | ||
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== Unlocking EXTRA/ENCORE STAGES == | == Unlocking EXTRA/ENCORE STAGES == | ||
EXTRA and ENCORE STAGEs are made available for play on all stages as Extra Level increases. Before that time, these songs may be unlocked at certain Extra Levels by achieving a set PERFECT% for the song on any difficulty level, and without using any Auto modes. | |||
The | The EXTRA and ENCORE STAGEs, as well as the unlock requirements (listed in parenthesis) vary depending on the Extra Level. Machines not connected to [[eAMUSEMENT|e-AMUSEMENT]] will be set on Extra Level 1: | ||
=== Extra Level 1 === | |||
Extra Stages: [[Rock to Infinity]] (95%), [[OVER THE LIMIT!]] (98%)<br> | Extra Stages: [[Rock to Infinity]] (95%), [[OVER THE LIMIT!]] (98%)<br> | ||
Encore Stage: [[Fuujin Unryuuden|風神雲龍伝]]<br> | Encore Stage: [[Fuujin Unryuuden|風神雲龍伝]]<br> | ||
=== Extra Level 2 === | |||
Extra Stages: [[Rock to Infinity]] (91%), [[OVER THE LIMIT!]] (95%), [[Fuujin Unryuuden|風神雲龍伝]] (98%)<br> | Extra Stages: [[Rock to Infinity]] (91%), [[OVER THE LIMIT!]] (95%), [[Fuujin Unryuuden|風神雲龍伝]] (98%)<br> | ||
Encore Stage: [[Driven Shooter]]<br> | Encore Stage: [[Driven Shooter]]<br> | ||
=== Extra Level 3 === | |||
*[[Rock to Infinity]] made available on all stages. | *[[Rock to Infinity]] made available on all stages. | ||
Extra Stages: [[OVER THE LIMIT!]] (90%), [[Fuujin Unryuuden|風神雲龍伝]] (95%)<br> | Extra Stages: [[OVER THE LIMIT!]] (90%), [[Fuujin Unryuuden|風神雲龍伝]] (95%)<br> | ||
Encore Stage: [[Driven Shooter]] (98%)<br> | Encore Stage: [[Driven Shooter]] (98%)<br> | ||
=== Extra Level 4 === | |||
Extra Stages: [[OVER THE LIMIT!]] (90%), [[Fuujin Unryuuden|風神雲龍伝]] (95%), [[Driven Shooter]] (98%)<br> | Extra Stages: [[OVER THE LIMIT!]] (90%), [[Fuujin Unryuuden|風神雲龍伝]] (95%), [[Driven Shooter]] (98%)<br> | ||
Encore Stage: [[Walnuts]]<br> | Encore Stage: [[Walnuts]]<br> | ||
=== Extra Level 5 === | |||
*[[OVER THE LIMIT!]] made available on all stages. | *[[OVER THE LIMIT!]] made available on all stages. | ||
Extra Stages: [[Fuujin Unryuuden|風神雲龍伝]] (90%), [[Driven Shooter]] (95%)<br> | Extra Stages: [[Fuujin Unryuuden|風神雲龍伝]] (90%), [[Driven Shooter]] (95%)<br> | ||
Encore Stage: [[Walnuts]] (98%)<br> | Encore Stage: [[Walnuts]] (98%)<br> | ||
=== Extra Level 6 === | |||
Extra Stages: [[Fuujin Unryuuden|風神雲龍伝]] (90%), [[Driven Shooter]] (95%), [[Walnuts]] (98%)<br> | Extra Stages: [[Fuujin Unryuuden|風神雲龍伝]] (90%), [[Driven Shooter]] (95%), [[Walnuts]] (98%)<br> | ||
Encore Stage: [[Chronos]]<br> | Encore Stage: [[Chronos]]<br> | ||
=== Extra Level 7 === | |||
*[[Fuujin Unryuuden|風神雲龍伝]] made available on all stages. | *[[Fuujin Unryuuden|風神雲龍伝]] made available on all stages. | ||
Extra Stages: [[Driven Shooter]] (90%), [[Walnuts]] (95%)<br> | Extra Stages: [[Driven Shooter]] (90%), [[Walnuts]] (95%)<br> | ||
Encore Stage: [[Chronos]] (98%)<br> | Encore Stage: [[Chronos]] (98%)<br> | ||
=== Extra Level 8 === | |||
Extra Stages: [[Driven Shooter]] (90%), [[Walnuts]] (95%), [[Chronos]] (98%)<br> | Extra Stages: [[Driven Shooter]] (90%), [[Walnuts]] (95%), [[Chronos]] (98%)<br> | ||
Encore Stage: [[Kyoufu no unou kaikaku|恐怖の右腦改革]]<br> | Encore Stage: [[Kyoufu no unou kaikaku|恐怖の右腦改革]]<br> | ||
=== Extra Level 9 === | |||
*[[Driven Shooter]] made available on all stages. | *[[Driven Shooter]] made available on all stages. | ||
Extra Stages: [[Walnuts]] (90%), [[Chronos]] (95%)<br> | Extra Stages: [[Walnuts]] (90%), [[Chronos]] (95%)<br> | ||
Encore Stage: [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (98%)<br> | Encore Stage: [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (98%)<br> | ||
=== Extra Level 10 === | |||
Extra Stages: [[Walnuts]] (90%), [[Chronos]] (95%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (98%)<br> | Extra Stages: [[Walnuts]] (90%), [[Chronos]] (95%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (98%)<br> | ||
Encore Stage: [[Jungle]]<br> | Encore Stage: [[Jungle]]<br> | ||
=== Extra Level 11 === | |||
*[[Walnuts]] made available on all stages. | *[[Walnuts]] made available on all stages. | ||
Extra Stages: [[Chronos]] (90%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (95%)<br> | Extra Stages: [[Chronos]] (90%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (95%)<br> | ||
Encore Stage: [[Jungle]] (98%)<br> | Encore Stage: [[Jungle]] (98%)<br> | ||
=== Extra Level 12 === | |||
Extra Stages: [[Chronos]] (90%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (95%)<br> | Extra Stages: [[Chronos]] (90%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (95%)<br> | ||
Encore Stage: [[Jungle]] (98%)<br> | Encore Stage: [[Jungle]] (98%)<br> | ||
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Blazing Stage: [[Sky]]<br> | Blazing Stage: [[Sky]]<br> | ||
=== Extra Level 13 === | |||
Extra Stages: [[Chronos]] (85%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (90%)<br> | Extra Stages: [[Chronos]] (85%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (90%)<br> | ||
Encore Stage: [[Jungle]] (95%)<br> | Encore Stage: [[Jungle]] (95%)<br> | ||
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Blazing Stage: [[Sky]]<br> | Blazing Stage: [[Sky]]<br> | ||
=== Extra Level 14 === | |||
Extra Stages: [[Chronos]] (80%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (85%)<br> | Extra Stages: [[Chronos]] (80%), [[Kyoufu no unou kaikaku|恐怖の右脳改革]] (85%)<br> | ||
Encore Stage: [[Jungle]] (90%)<br> | Encore Stage: [[Jungle]] (90%)<br> | ||
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Blazing Stage: [[Sky]]<br> | Blazing Stage: [[Sky]]<br> | ||
=== Extra Level 15 === | |||
*All Extra Stages and Encore Stages (except Sky) made available for play on all stages by clearing the song on the appropriate Extra/Encore Stage. | *All Extra Stages and Encore Stages (except Sky) made available for play on all stages by clearing the song on the appropriate Extra/Encore Stage. | ||
Extra Stages: [[Chronos]], [[Kyoufu no unou kaikaku|恐怖の右脳改革]]<br> | Extra Stages: [[Chronos]], [[Kyoufu no unou kaikaku|恐怖の右脳改革]]<br> |