IIDX Glossary: Difference between revisions

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:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]].
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]].
;FREE
;FREE
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed.
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed.
;FREE PLUS
;FREE PLUS
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages.
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages.
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:A variant of FREE mode, but with four stages and a new restriction: if you break combo at all, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge.
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at all, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge.
;HI-SPEED
;HI-SPEED
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of IIDX have only one setting, but newer versions add more options; tricoro and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
;HYPER (7KEYS/14KEYS on old styles)
;HYPER (old styles: 7KEYS for Single, 14KEYS for Double)
:This is the standard play mode -- harder than Normal/LIGHT7, and easier than Another. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
:This is the standard play mode -- harder than NORMAL, and easier than ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
;LEGACY
;LEGACY
:An ASSIST modifier that converts CHARGE NOTEs and BACKSPIN SCRATCHes to regular notes. If used on a chart with no CHARGE NOTEs or BACKSPIN SCRATCHes, and the chart is cleared, the chart will be marked with a standard CLEAR rather than an ASSIST CLEAR.
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used on a chart with no Charge Notes or Backspin Scratches, and the chart is cleared, the chart will be marked with a standard CLEAR rather than an ASSIST CLEAR.
;NORMAL (LIGHT7/LIGHT14 on old styles)
;NORMAL (old styles: LIGHT7 for Single, LIGHT14 for Double)
:This mode is a degree of difficulty lower than Hyper/7KEYS. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
;PREMIUM FREE
;PREMIUM FREE
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.

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