Sol Cosine Job 2: Difference between revisions

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== Lyrics ==
== Lyrics ==
"Good evening or die", "Can you feel the pain?", "Goodbye or die" and various other soundbites.
"Good evening or die", "Can you feel the pain?", "Goodbye or die" and various other soundbites.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* Sol Cosine Job 2 samples [[Toshiyuki Kakuta|L.E.D.LIGHT-G]]'s ''HELL SCAPER'''s introduction at the beginning. It also shares the "Yes, the whole Earth" vocal sample with ''HELL SCAPER'' and [[HELL SCAPER -Last Escape Remix-|its remix]].
* Sol Cosine Job 2 samples [[Toshiyuki Kakuta|L.E.D.LIGHT-G]]'s ''HELL SCAPER'''s introduction at the beginning. It also shares the "Yes, the whole Earth" vocal sample with ''HELL SCAPER'' and [[HELL SCAPER -Last Escape Remix-|its remix]].
** Both ''HELL SCAPER'' and Sol Cosine Job 2 also have the same BPM (190→195→200).
** Both ''HELL SCAPER'' and Sol Cosine Job 2 also have the same BPM (190→195→200).
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== Trivia ==
== Trivia ==
* Sol Cosine Job 2 is the ''beatmania IIDX LIMIT BURST (EXTRA STAGE)'' of beatmania IIDX 20 tricoro. It became unlockable on 10/03/2012.
* Sol Cosine Job 2 is the ''beatmania IIDX LIMIT BURST (EXTRA STAGE)'' of beatmania IIDX 20 tricoro. It became unlockable on 10/03/2012.
** It is the only ''LIMIT BURST'' song to be an original composition, and not a crossover from another game series.
** It is the only ''LIMIT BURST'' song to be an original composition, and not a crossover from another game series.
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== Song Production Information ==
== Song Production Information ==
Untranslated.
Untranslated.


== Video Production Information ==
== Video Production Information ==
Untranslated.
Untranslated.


== Difficulty & Notecounts==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)<br>
jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== beatmania IIDX ===
=== beatmania IIDX ===
 
{{IIDX CN Chart Info
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
| spn_notes = 542 / 1
|-
| sph_notes = 904 / 1
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
| spa_notes = 1625 / 1
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
| dpn_notes = 550 / 1
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
| dph_notes = 1294 / 1
|-
| dpa_notes = 1596 / 2
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
| chart_version_1 = beatmania IIDX 20 tricoro&rarr;Present
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| spn_difficulty_1 = 6
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| sph_difficulty_1 = 9
!style="background:#9999ee; text-align: center;" width="70px"|Another
| spa_difficulty_1 = 12
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| dpn_difficulty_1 = 6
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| dph_difficulty_1 = 11
!style="background:#9999ee; text-align: center;" width="70px"|Another
| dpa_difficulty_1 = 12
|-
}}
| Notecounts / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|542 / 1 || style="background:#eeee77;"|904 / 1 || style="background:#FB607F;"|1625 / 1 || style="background:#73C2FB;"|550 / 1 || style="background:#eeee77;"|1294 / 1 || style="background:#FB607F;"|1596 / 2
|-
| beatmania IIDX 20 tricoro&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}


=== jubeat ===
=== jubeat ===
 
{{Jubeat Chart Info
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
| bsc_notes = 512
|-
| adv_notes = 725
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
| ext_notes = 993
!style="background:#9999ee; text-align: center;" colspan="3"|Level
| chart_version_1 = jubeat saucer&rarr;Present
|-
| bsc_difficulty_1 = 6
!style="background:#9999ee;"|Basic
| adv_difficulty_1 = 9
!style="background:#9999ee;"|Advanced
| ext_difficulty_1 = 10
!style="background:#9999ee;"|Extreme
| chart_version_2 = jubeat plus
|-
| bsc_difficulty_2 = 6
| Notecounts || style="background:#92dd44;"|512 || style="background:#eeee77;"|725 || style="background:#ee3fff;"|993
| adv_difficulty_2 = 9
|-
| ext_difficulty_2 = 10
| jubeat saucer&rarr;Present || style="background:#92dd44;"|6 || style="background:#eeee77;"|9 || style="background:#ee3fff;"|10
| chart_version_3 = jubeat plus (Android)
|-
| bsc_difficulty_3 = 6
| jubeat plus || style="background:#92dd44;"|6 || style="background:#eeee77;"|9 || style="background:#ee3fff;"|10
| adv_difficulty_3 = 9
|-
| ext_difficulty_3 = 10
| jubeat plus (Android) || style="background:#92dd44;"|6 || style="background:#eeee77;"|9 || style="background:#ee3fff;"|10
}}
|}


{{LIMIT BURST}}
{{LIMIT BURST}}
1,095

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