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** Jumps count as one step only now for your combo, similar to the older DanceDanceRevolution games and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ** Jumps count as one step only now for your combo, similar to the older DanceDanceRevolution games and all the arcade DanceDanceRevolution games since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
** The in-game interface has also changed, with the top and bottom parts of the screen no longer having opaque bars. This allows for more space to see the arrows from below now. | ** The in-game interface has also changed, with the top and bottom parts of the screen no longer having opaque bars. This allows for more space to see the arrows from below now. | ||
* First CS DanceDanceRevolution game in any region compatible with Sony's EyeToy accessory, allowing access to several minigames and gameplay modes otherwise unplayable. | |||
* First North American DanceDanceRevolution title with Mission Mode. | * First North American DanceDanceRevolution title with Mission Mode. | ||
* First North American DanceDanceRevolution title with both Nonstop and Challenge modes. | * First North American DanceDanceRevolution title with both Nonstop and Challenge modes. |