Aegis: Difference between revisions

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== Lyrics ==
== Lyrics ==
None.
None.


==Song Connections / Remixes==
== Song Connections / Remixes ==
 
None.
None.


==Trivia==
== Trivia ==
 
* Aegis marks the first stand-alone video by long-time KONAMI staff member karu (かーる) in beatmania IIDX, who's been with the company since 1997. She earlier worked on the design team of pop'n music CS games [[PnM_CS_9|pop'n music 9 CS]] through [[PnM_CS_12|pop'n music 12 いろは CS]].
* Aegis marks the first stand-alone video by long-time Konami staff member karu (かーる) in beatmania IIDX, who's been with the company since 1997. She earlier worked on the design team of pop'n music CS games [[PnM_CS_9|9]] through [[PnM_CS_12|12 いろは]].
* Aegis also marks Tatsuya Iyama's debut in the beatmania IIDX series.
* Aegis also marks Tatsuya Iyama's debut on the beatmania IIDX series.
* An aegis is a shield, often associated with the Greek goddess Athena and her shield, which often signified protection under a religious or other powerful figure.
* An aegis is a shield, often associated with the Greek goddess Athena and her shield, which often signified protection under a religious or other powerful figure.
* The "IT" part of the artist stands for "Iyama Tatsuya".
* The "IT" part of the artist stands for "Iyama Tatsuya".


==Song Production Information==
== Song Production Information ==
 
=== IT medalion ===
Nice to meet you all, I am IT medalion.<br>
Nice to meet you all, I am IT medalion.<br>
This is my first time participating in this.<br>
This is my first time participating in this.


For my first song in this series, how could I fit it into such a unique game?<br>
For my first song in this series, how could I fit it into such a unique game?<br>
How could I make it memorable?  After thinking about it, I produced a song.<br>
How could I make it memorable?  After thinking about it, I produced a song.


I am glad to have participated in this.<br>
I am glad to have participated in this.<br>
I thank you all for your support and hope to do more in the future.<br>
I thank you all for your support and hope to do more in the future.


Why is the song called Aegis?<br>
Why is the song called Aegis?


Aegis? Aegis?<br>
Aegis? Aegis?


Anything that I feel is good.<br>
Anything that I feel is good.<br>
I call it my aegis.<br>
I call it my aegis.
 
==Video Production Information==


Hello, my name is かーる, and this is my first time participating in this.<br>
== Video Production Information ==
=== Karu ===
Hello, my name is かーる, and this is my first time participating in this.


I felt that Aegis was a good song because of its great tempo, so I wanted to make a movie that portrayed this tempo without becoming overbearing or distracting.<br>
I felt that Aegis was a good song because of its great tempo, so I wanted to make a movie that portrayed this tempo without becoming overbearing or distracting.


I kind of started slow and felt a bit tense in making this movie but looking back at it now, I feel that I had an enjoyable experience.<br>
I kind of started slow and felt a bit tense in making this movie but looking back at it now, I feel that I had an enjoyable experience.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX CN Chart Info
|-
| spn_notes = 459 / 16
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
| sph_notes = 717 / 16
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
| spa_notes = 1202 / 20
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
| dpn_notes = 444 / 16
|-
| dph_notes = 728 / 16
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
| dpa_notes = 1109 / 20
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| chart_version_1 = beatmania IIDX 18 Resort Anthem&rarr;Present
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| spn_difficulty_1 = 6
!style="background:#9999ee; text-align: center;" width="70px"|Another
| sph_difficulty_1 = 8
!style="background:#9999ee; text-align: center;" width="70px"|Normal
| spa_difficulty_1 = 11
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
| dpn_difficulty_1 = 5
!style="background:#9999ee; text-align: center;" width="70px"|Another
| dph_difficulty_1 = 8
|-
| dpa_difficulty_1 = 10
| Notecounts / Charge Notes || style="background:#00FF7F;"|- || style="background:#73C2FB;"|459 / 16 || style="background:#eeee77;"|717 / 16 || style="background:#FB607F;"|1202 / 20 || style="background:#73C2FB;"|444 / 16 || style="background:#eeee77;"|728 / 16 || style="background:#FB607F;"|1109 / 20  
}}
|-
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|8 || style="background:#FB607F;"|10
|}


[[Category:Songs]]
[[Category:Songs]]
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