PARANOiA: Difference between revisions

Jump to navigation Jump to search
No change in size ,  3 January 2015
No edit summary
Line 37: Line 37:
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
* According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
* According to a recent interview with [[Tatsuya Shimizu|Tatsh]] [http://www.jbg-ongakuin.com/conversation3/ here] (2nd question set), Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouki (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU).
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI game ''FIGHTING武術'' (FIGHTING WU-SHU).
* PARANOiA appears in KONAMI's PlayStation game, ''Bishi Bashi Special 3 Step Champ''.
* PARANOiA appears in KONAMI's PlayStation game, ''Bishi Bashi Special 3 Step Champ''.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
6,100

edits

Navigation menu