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==Notes== | ==Notes== | ||
=== | ===Score=== | ||
:''Same table for both | Since [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], the scoring system stayed basically the same. Following the addition of Shock Arrows (SA) in [[AC DDR X|DanceDanceRevolution X]], they were also added to the step score formula. The maximum score possible for a song is 1 000 000 points. Scores are always displayed as multiples of 10 as no score will end with a digit other than 0. | ||
The first step is to calculate the step score using the song various notescount: | |||
:'''Step Score (SC):''' 1 000 000 / (Notescount + Freeze Arrows + Shock Arrows) | |||
The second step is to use the SC to calculate the user score using the player results: | |||
:'''Score:''' SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC/2)-10] x number of Greats | |||
===Grade=== | |||
*Same table for both Single Play (SP) and Double Play (DP). | |||
*As long as the life gauge is not completely depleted, the song will be considered CLEAR and thus, receive a grade letter for the corresponding score. | |||
*Using the modifier CUT (ON1 or ON2) will always give you the letter E. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" width="700px" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" width="700px" | ||
|- | |- | ||
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|style="background:#aaaaff;"|Challenge | |style="background:#aaaaff;"|Challenge | ||
|- | |- | ||
| | |FAILED | ||
|colspan="3"| E | |colspan="3"| E | ||
|- | |- | ||
|0 | |0 – 499 990 | ||
|D | |D | ||
|rowspan="2"|D | |rowspan="2"|D | ||
|rowspan="3"|D | |rowspan="3"|D | ||
|- | |||
|500 000 – 599 990 | |||
|rowspan="2"|C | |||
|- | |||
|600 000 – 699 990 | |||
|rowspan="2"|C | |||
|- | |||
|700 000 – 749 990 | |||
|rowspan="2"|B | |||
|rowspan="2"|C | |||
|- | |||
|750 000 – 799 990 | |||
|rowspan="2"|B | |||
|- | |||
|800,000 – 849,990 | |||
|rowspan="3"|A | |||
|rowspan="2"|B | |||
|- | |||
|850 000 – 899 990 | |||
|rowspan="2"|A | |||
|- | |||
|900 000 – 949 990 | |||
|A | |||
|- | |||
|950 000 – 989 990 | |||
|colspan="3"|AA | |||
|- | |||
|990 000 – 1 000 000 | |||
|colspan="3"|AAA | |||
|} | |} | ||
====Full combo==== | |||
A combo is created after hitting X steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore. | |||
*Marvelous Full Combo (MFC): All Marvelous and/or O.K. | |||
*Perfect Full Combo (PFC): All Perfects and/or O.K. | |||
*Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K. |
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