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==General Arcade Gameplay== | ==General Arcade Gameplay== | ||
Once the game is started, the first order of business is inserting a mode of payment: credits, coins or a [[eAMUSEMENT]] card with [[PASELI]]. After that, or otherwise, you will be taken to the Select [[#Selecting a Style|Style]] screen. After that, you will be taken to the Select Difficulty (Not since ???) or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, you can hold Start when you select a song to enter [[#Modifiers|modifiers]]. In earlier versions, you must use codes. After play, your score will be evaluated, and you will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances you can enter your name. | |||
===Cabinet=== | |||
[[Image:AC DDR menu buttons.png|thumb|Close-up of the menu buttons.]] | |||
Unlike most BEMANI series, DanceDanceRevolution has dedicated menu buttons. All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Cabinets that were sold with [[AC DDR X|DanceDanceRevolution X]] or later also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start (green) button to make selections. Cabinets with eAMUSEMENT support also include a numeric pad with the following numbers: 00, 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9. | |||
==eAMUSEMENT== | ==eAMUSEMENT== |
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