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== General Information / Changes == | == General Information / Changes == | ||
* FX and BT notes, both short and long ones, can now overlap. | * FX and BT notes, both short and long ones, can now overlap. The long FX notes have been made thinner as a result. | ||
* Analog chains can start from anywhere and not just from the extremities of the chart lane anymore. | * Analog chains can start from anywhere and not just from the extremities of the chart lane anymore. | ||
** Analog chains can now extend outside of the chart lane as well. | ** Analog chains can now extend outside of the chart lane as well. | ||
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* You can now change the Hi-SPEED value more accurately by pressing the START button twice. | * You can now change the Hi-SPEED value more accurately by pressing the START button twice. | ||
* The maximum Hi-SPEED value has been increased from 6.0 to 7.0. | * The maximum Hi-SPEED value has been increased from 6.0 to 7.0. | ||
* By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value). | * By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value), which will be shown in red below the current Hi-SPEED value. | ||
* Songs can be sorted into additional new categories: | * Songs can be sorted into additional new categories: | ||
** SOUND VOLTEX game ([[SOUND VOLTEX BOOTH|BOOTH]], [[SOUND VOLTEX II -infinite infection-|infinite infection]], and GRAVITY WARS). | ** SOUND VOLTEX game ([[SOUND VOLTEX BOOTH|BOOTH]], [[SOUND VOLTEX II -infinite infection-|infinite infection]], and GRAVITY WARS). | ||
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** Player voting for new waves of SKILL ANALYZER courses is no more. | ** Player voting for new waves of SKILL ANALYZER courses is no more. | ||
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue. | * A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue. | ||
* | * New cabinets now has a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-''. Requires additional credits to print one. | ||
* It is possible to | * It is possible to spin for more than one appeal card at a time, up to a maximum of 10 times per spin, but only one per spin can be unlocked. | ||
* It is possible to filter songs while in the track input selection screen. | * It is possible to filter songs while in the track input selection screen. | ||
* Clear Rates, Skill Levels, Shining Grade bonus and existing PACKET and BLOCK counts have been reset. | * Clear Rates, Skill Levels, Shining Grade bonus and existing PACKET and BLOCK counts have been reset. | ||
* Most SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase. However, unlock requirements (if any) are still present. | * Most SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase. However, unlock requirements (if any) are still present. | ||
** If requirements for a certain chart were met in the past but the chart was not purchased, they have to be redone | ** If requirements for a certain chart were met in the past but the chart was not purchased, they have to be redone. | ||
** Charts that require said chart to be played are now automatically unlocked. | ** Charts that require said chart to be played are now automatically unlocked. | ||
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI. | * Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI. | ||
* At the song result screen, it is possible to see how many early and late " | * At the song result screen, it is possible to see how many early and late "NEARs" you have hit. | ||
= New Songs = | = New Songs = |
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