AC SDVX III: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* FX and BT notes, both short and long ones, can now overlap. However, the BT notes do not completely cover the FX notes.
* FX and BT notes, both short and long ones, can now overlap. The long FX notes have been made thinner as a result.
* Analog chains can start from anywhere and not just from the extremities of the chart lane anymore.
* Analog chains can start from anywhere and not just from the extremities of the chart lane anymore.
** Analog chains can now extend outside of the chart lane as well.
** Analog chains can now extend outside of the chart lane as well.
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* You can now change the Hi-SPEED value more accurately by pressing the START button twice.
* You can now change the Hi-SPEED value more accurately by pressing the START button twice.
* The maximum Hi-SPEED value has been increased from 6.0 to 7.0.
* The maximum Hi-SPEED value has been increased from 6.0 to 7.0.
* By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value).
* By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value), which will be shown in red below the current Hi-SPEED value.
* Songs can be sorted into additional new categories:
* Songs can be sorted into additional new categories:
** SOUND VOLTEX game ([[SOUND VOLTEX BOOTH|BOOTH]], [[SOUND VOLTEX II -infinite infection-|infinite infection]], and GRAVITY WARS).
** SOUND VOLTEX game ([[SOUND VOLTEX BOOTH|BOOTH]], [[SOUND VOLTEX II -infinite infection-|infinite infection]], and GRAVITY WARS).
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** Player voting for new waves of SKILL ANALYZER courses is no more.
** Player voting for new waves of SKILL ANALYZER courses is no more.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* The cabinet now has a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-''. Requires additional credits to print one.
* New cabinets now has a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-''. Requires additional credits to print one.
* It is possible to obtain more than one appeal card at a time, up to a maximum of 10 times per spin.
* It is possible to spin for more than one appeal card at a time, up to a maximum of 10 times per spin, but only one per spin can be unlocked.
* It is possible to filter songs while in the track input selection screen.
* It is possible to filter songs while in the track input selection screen.
* Clear Rates, Skill Levels, Shining Grade bonus and existing PACKET and BLOCK counts have been reset.
* Clear Rates, Skill Levels, Shining Grade bonus and existing PACKET and BLOCK counts have been reset.
* Most SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase. However, unlock requirements (if any) are still present.
* Most SOUND VOLTEX II -infinite infection- charts are now cheaper to purchase. However, unlock requirements (if any) are still present.
** If requirements for a certain chart were met in the past but the chart was not purchased, they have to be redone. The game will not inform you when you fulfill any chart's requirements, though.
** If requirements for a certain chart were met in the past but the chart was not purchased, they have to be redone.
** Charts that require said chart to be played are now automatically unlocked.
** Charts that require said chart to be played are now automatically unlocked.
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI.
* Timing adjustment options were introduced on December 4th, 2014. They can be changed in the matchmaking screen by holding the START button and pressing 3 (to set the timing early) or 9 (to set the timing later). The offset value is colored blue in the in-game UI.
* At the song result screen, it is possible to see how many early and late "Near" you have hit.
* At the song result screen, it is possible to see how many early and late "NEARs" you have hit.


= New Songs =
= New Songs =
5,257

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