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* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | * First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | ||
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | * To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | ||
** New Challenge-only charts named X-Specials are added for many old | ** New Challenge-only charts named X-Specials are added for many old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list. | ||
* First | * First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | ||
* The U.S./European arcade cabinets were redesigned, often regarded as the worst cabinets ever produced in the series. | * The U.S./European arcade cabinets were redesigned, often regarded as the worst cabinets ever produced in the series. | ||
* This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues. | * This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues. |