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(Created page with "= DanceDanceRevolution = thumb|DanceDanceRevolution series logo since 2009. '''DanceDanceRevolution''' (ダンスダンスレボリュ...") |
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The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. The spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup. | The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. The spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup. | ||
=== Judgement System === | === Judgement System === | ||
Players are judged by how well they time their steps to the patterns shown on screen when they reach the [[DDR | Players are judged by how well they time their steps to the patterns shown on screen when they reach the [[DDR Glossary|Step Zone]]. Each arrow that passes the Step Zone receives a text-based timing result based on the accuracy. From highest to lowest: <span style="color:#f0d3a1;">'''Marvelous!!!'''</span>, <span style="color: #f6ee1f;">'''Perfect!!'''</span>, <span style="color: #25ea17;">'''Great!'''</span>, <span style="color: #1ba1ff;">'''Good'''</span>, <span style="color: #fe1d23;">'''Miss...'''</span> | ||
Missing a Frezze | Missing a Frezze Arrow or stepping on a Shock Arrow will result in getting a <span style="color: #757474;">'''N.G.'''</span> (No Good) while hitting it (or avoiding stepping on it for Shock Arrows) correctly will give the timing <span style="color: #f47514;">'''O.K.!'''</span> The timing Marvelous was added on every play modes in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. Until [[AC DDR X2|DanceDanceRevolution X2]], Almost was a judgement result placed before Miss. | ||
The timing result influences both the score of the player and the player’s life meter. Continuously missing or receiving poor timing judgments drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The life gauge usually starts at half its capacity and is shown in green as default. | The timing result influences both the score of the player and the player’s life meter. Continuously missing or receiving poor timing judgments drain the life gauge. After a while if the player doesn’t improve, this could lead to the game ending prematurely (getting a “Game Over”, thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few miss) and finally to red (danger). The life gauge usually starts at half its capacity and is shown in green as default. | ||
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In later games, the standard LIFE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions. | In later games, the standard LIFE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions. | ||
Another concept is the ability to create a combo. After hitting successfully a number of steps, the combo number will appear on the screen. Since DDR 2013, getting a Great won’t break the combo and only getting a Miss or N.G. can now break | Another concept is the ability to create a combo. After hitting successfully a number of steps, the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Great won’t break the combo and only getting a Miss or a N.G. can now break the combo. | ||
=== Arrow Types === | === Arrow Types === |
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