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''This page is under heavy construction.'' | ''This page is under heavy construction.'' | ||
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<div id="toc" class="toc plainlinks hlist"> '''Contents :''' [[DDR Glossary#A|A]] - [[DDR Glossary#B|B]] - [[DDR Glossary#C|C]] - [[DDR Glossary#D|D]] - [[DDR Glossary#E|E]] - [[DDR Glossary#F|F]] - [[DDR Glossary#G|G]] - [[DDR Glossary#H|H]] - [[DDR Glossary#I|I]] - [[DDR Glossary#J|J]] - [[DDR Glossary#K|K]] - [[DDR Glossary#L|L]] - [[DDR Glossary#M|M]] - [[DDR Glossary#N|N]] - [[DDR Glossary#O|O]] - [[DDR Glossary#P|P]] - [[DDR Glossary#Q|Q]] - [[DDR Glossary#R|R]] - [[DDR Glossary#S|S]] - [[DDR Glossary#T|T]] - [[DDR Glossary#U|U]] - [[DDR Glossary#V|V]] - [[DDR Glossary#W|W]] - [[DDR Glossary#X|X]] - [[DDR Glossary#Y|Y]] - [[DDR Glossary#Z|Z]] - [[DDR Glossary#Related Pages|Related Pages]]</div> | <div id="toc" class="toc plainlinks hlist"> '''Contents:''' [[DDR Glossary#A|A]] - [[DDR Glossary#B|B]] - [[DDR Glossary#C|C]] - [[DDR Glossary#D|D]] - [[DDR Glossary#E|E]] - [[DDR Glossary#F|F]] - [[DDR Glossary#G|G]] - [[DDR Glossary#H|H]] - [[DDR Glossary#I|I]] - [[DDR Glossary#J|J]] - [[DDR Glossary#K|K]] - [[DDR Glossary#L|L]] - [[DDR Glossary#M|M]] - [[DDR Glossary#N|N]] - [[DDR Glossary#O|O]] - [[DDR Glossary#P|P]] - [[DDR Glossary#Q|Q]] - [[DDR Glossary#R|R]] - [[DDR Glossary#S|S]] - [[DDR Glossary#T|T]] - [[DDR Glossary#U|U]] - [[DDR Glossary#V|V]] - [[DDR Glossary#W|W]] - [[DDR Glossary#X|X]] - [[DDR Glossary#Y|Y]] - [[DDR Glossary#Z|Z]] - [[DDR Glossary#Related Pages|Related Pages]]</div> | ||
= DanceDanceRevolution Glossary = | = DanceDanceRevolution Glossary = | ||
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* ENCORE EXTRA STAGE (EES): | * ENCORE EXTRA STAGE (EES): | ||
* ENJOY LEVEL: | * ENJOY LEVEL: | ||
* EVOLUTIONARY: Term used in the 2ndMIX | * EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC. | ||
* EXPERT: | * EXPERT: | ||
* EXTRA STAGE (ES): | * EXTRA STAGE (ES): | ||
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* Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G. | * Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G. | ||
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song. | * Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song. | ||
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a | * Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a GREAT or GOOD as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of [[AC DDR X|DanceDanceRevolution X]]. | ||
== G == | == G == | ||
* GENUINE: Old term to refer to a level 6 song. | * GENUINE: Old term to refer to a level 6 song. | ||
* | * GOOD: Judgment level, lower than GREAT but above ALMOST/BOO. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013). | ||
* | * GREAT: Judgment level, lower than PERFECT but above GOOD. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013). | ||
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In DDRMAX, it was the ''only'' representation of difficulty. | * GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty. | ||
== H == | == H == | ||
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version. | * HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version. | ||
== I == | == I == | ||
== J == | == J == | ||
* Joint Premium: | * Joint Premium: | ||
* | * Jump: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet. | ||
== K == | == K == | ||
== L == | == L == | ||
* Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level. | * Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level. | ||
* Link Data: | * Link Data: | ||
* Location test (ロケテスト): Name used for a public test of an upcoming release. Similar to a beta release for a software. | * Location test (ロケテスト): Name used for a public test of an upcoming release. Similar to a beta release for a software. | ||
* Long Version: Longer than usual songs that only appeared in DanceDanceRevolution 5thMIX and in DanceDanceRevolution X under the name Xmix. | * Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. | ||
== M == | == M == | ||
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX. | * MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX. | ||
* MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song. | * MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song. | ||
* | * MISS: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo. | ||
== O == | == O == | ||
* MODERATE: Old term to refers to a level 2 song. | * MODERATE: Old term to refers to a level 2 song. | ||
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* NONSTOP MODE: | * NONSTOP MODE: | ||
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo. | * N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo. | ||
== O == | == O == | ||
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows. | * O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows. | ||
* ONE MORE EXTRA STAGE (OMES): | * ONE MORE EXTRA STAGE (OMES): | ||
* Oni (鬼): Alternative name for the difficulty CHALLENGE. | * Oni (鬼): Alternative name for the difficulty CHALLENGE. | ||
* ORDINARY: | * ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until DanceDanceRevolution 4thMIX. | ||
== P == | == P == | ||
* PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX. | * PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX. | ||
* [[PASELI]]: | * [[PASELI]]: | ||
* Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2. | * Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2. | ||
== Q == | == Q == | ||
== R == | == R == | ||
* Rank: Official term to designate the grade letters, see Clear Rank. | * Rank: Official term to designate the grade letters, see Clear Rank. |