DDR Glossary: Difference between revisions

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''This page is under heavy construction.''
''This page is under heavy construction.''
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<div id="toc" class="toc plainlinks hlist"> '''Contents:''' [[DDR Glossary#A|A]] - [[DDR Glossary#B|B]] - [[DDR Glossary#C|C]] - [[DDR Glossary#D|D]] - [[DDR Glossary#E|E]] - [[DDR Glossary#F|F]] - [[DDR Glossary#G|G]] - [[DDR Glossary#H|H]] - [[DDR Glossary#I|I]] - [[DDR Glossary#J|J]] - [[DDR Glossary#K|K]] - [[DDR Glossary#L|L]] - [[DDR Glossary#M|M]] - [[DDR Glossary#N|N]] - [[DDR Glossary#O|O]] - [[DDR Glossary#P|P]] - [[DDR Glossary#Q|Q]] - [[DDR Glossary#R|R]] - [[DDR Glossary#S|S]] - [[DDR Glossary#T|T]] - [[DDR Glossary#U|U]] - [[DDR Glossary#V|V]] - [[DDR Glossary#W|W]] - [[DDR Glossary#X|X]] - [[DDR Glossary#Y|Y]] - [[DDR Glossary#Z|Z]]  - [[DDR Glossary#Related Pages|Related Pages]]</div>
<div id="toc" class="toc plainlinks hlist"> '''Contents:''' [[DDR Glossary#A| A]] - [[DDR Glossary#B|B]] - [[DDR Glossary#C|C]] - [[DDR Glossary#D|D]] - [[DDR Glossary#E|E]] - [[DDR Glossary#F|F]] - [[DDR Glossary#G|G]] - [[DDR Glossary#H|H]] - [[DDR Glossary#I|I]] - [[DDR Glossary#J|J]] - [[DDR Glossary#K|K]] - [[DDR Glossary#L|L]] - [[DDR Glossary#M|M]] - [[DDR Glossary#N|N]] - [[DDR Glossary#O|O]] - [[DDR Glossary#P|P]] - [[DDR Glossary#Q|Q]] - [[DDR Glossary#R|R]] - [[DDR Glossary#S|S]] - [[DDR Glossary#T|T]] - [[DDR Glossary#U|U]] - [[DDR Glossary#V|V]] - [[DDR Glossary#W|W]] - [[DDR Glossary#X|X]] - [[DDR Glossary#Y|Y]] - [[DDR Glossary#Z|Z]]  - [[DDR Glossary#Related Pages|Related Pages]]</div>


= DanceDanceRevolution Glossary =
= DanceDanceRevolution Glossary =
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== A ==
== A ==
* AC: Acronym of the term Arcade Cabinet. Used to designate the Arcade version of a title.
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* Air : One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Air : One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]].  
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]].  
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.
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* Course:
* Course:
* COURSE MODE:
* COURSE MODE:
* CS: Acronym for Consumer Software, a term that refers to Japanese home versions.
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100.


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