AC DDR 4th: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 14: Line 14:
* 4thMIX introduces BATTLE charts, which are roughly the inverse of UNISON mode in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]; both players use separate target arrows, but the arrows scroll starting from the bottom center and then split off, either to both sides or to only one side.
* 4thMIX introduces BATTLE charts, which are roughly the inverse of UNISON mode in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]; both players use separate target arrows, but the arrows scroll starting from the bottom center and then split off, either to both sides or to only one side.
** BATTLE charts would go on to reappear in [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], as it uses DanceDanceRevolution 4thMIX's interface.
** BATTLE charts would go on to reappear in [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], as it uses DanceDanceRevolution 4thMIX's interface.
** A different version of BATTLE mode appears in [[AC DDR Supernova|DanceDanceRevolution Supernova]].
* First DanceDanceRevolution game to have 5 songs courses instead of 4, and also to have MANIAC as a difficulty in a course.
* First DanceDanceRevolution game to have 5 songs courses instead of 4, and also to have MANIAC as a difficulty in a course.
* Every song from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] received Double MANIAC charts.
* Every song from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] received Double MANIAC charts.
869

edits

Navigation menu