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* 4thMIX introduces BATTLE charts, which are roughly the inverse of UNISON mode in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]; both players use separate target arrows, but the arrows scroll starting from the bottom center and then split off, either to both sides or to only one side. | * 4thMIX introduces BATTLE charts, which are roughly the inverse of UNISON mode in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]; both players use separate target arrows, but the arrows scroll starting from the bottom center and then split off, either to both sides or to only one side. | ||
** BATTLE charts would go on to reappear in [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], as it uses DanceDanceRevolution 4thMIX's interface. | ** BATTLE charts would go on to reappear in [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], as it uses DanceDanceRevolution 4thMIX's interface. | ||
** A different version of BATTLE mode appears in [[AC DDR Supernova|DanceDanceRevolution Supernova]]. | |||
* First DanceDanceRevolution game to have 5 songs courses instead of 4, and also to have MANIAC as a difficulty in a course. | * First DanceDanceRevolution game to have 5 songs courses instead of 4, and also to have MANIAC as a difficulty in a course. | ||
* Every song from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] received Double MANIAC charts. | * Every song from [[AC DDR 1st|DanceDanceRevolution]] and [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] received Double MANIAC charts. |
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