AC Resort Anthem: Difference between revisions

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* Song wheel is now circular instead of vertical, similar to pre-[[AC DDR X2|DanceDanceRevolution X2]]'s song wheel. This is the only beatmania IIDX game since the introduction of the songwheel in [[AC 2nd style|2nd style]] with such a songwheel; it was reverted back to vertical in [[AC Lincle|Lincle]].
* Song wheel is now circular instead of vertical, similar to pre-[[AC DDR X2|DanceDanceRevolution X2]]'s song wheel. This is the only beatmania IIDX game since the introduction of the songwheel in [[AC 2nd style|2nd style]] with such a songwheel; it was reverted back to vertical in [[AC Lincle|Lincle]].
* In-game score, stage, HI-SPEED, and BPM displays feature a new font.
* In-game score, stage, HI-SPEED, and BPM displays feature a new font.
* In the location test, new songs had different splash screens, with white text on black backgrounds. The final version restores the white background with black text.
* In the location test, new songs featured black background and white text on the splash screens, like older beatmania IIDX songs. The final version restores the white background with black text for new songs.
* One of the first new BEMANI releases to feature the [[PASELI]] e-money system.
* One of the first BEMANI releases to feature the [[PASELI]] e-money system.
* Introduces Premium Free Mode, where the player plays for 8 minutes as opposed to 2 stages. A song in-game can be canceled by pressing the EFFECT and VEFX buttons simultaneously, however, the time spent during the song would still count as part of the 8 minutes.
* Introduces Premium Free Mode, where the player plays for 8 minutes as opposed to 2 stages. A song in-game can be canceled by pressing the EFFECT and VEFX buttons simultaneously. However, the time spent during the song would still counts as part of the 8 minutes.
* Introduces DJ Order Mode, which is similar to pop'n music's Challenge mode, where a player can select missions (similar to pop'n's Normas) and earn DELLAR POINTS.
* Introduces DJ Order Mode, which is similar to pop'n music's Challenge mode, where a player can select missions (similar to pop'n's Normas) and earn DELLAR POINTS.
* For the first time since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]], there aren't multiple Extra Stage / One More Extra Stage songs. All hidden songs are unlocked exclusively through Tours / beat unlocks, and unlocking songs through the former requires Dellar Points.
* For the first time since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]], there aren't multiple Extra Stage / One More Extra Stage songs. All hidden songs are unlocked exclusively through Tours / beat unlocks, and unlocking songs through the former requires Dellar Points.
* First beatmania IIDX game since game since [[Tetsuya Tamura]]'s debut where he doesn't compose any new songs under his Y&Co. alias.
* First beatmania IIDX game since [[Tetsuya Tamura]]'s debut where he doesn't compose any new songs under his Y&Co. alias.
* First beatmania IIDX game since [[Tomosuke Funaki|TOMOSUKE]]'s debut where he doesn't compose a new song for the series.
* First beatmania IIDX game since [[Tomosuke Funaki|TOMOSUKE]]'s debut where he doesn't compose a new song for the series.
* [[Tatsuya Shimizu|Tatsh]] returns to beatmania IIDX for the first time since [[CS DistorteD|IIDX DistorteD CS]], albeit as a commission artist now.
* [[Tatsuya Shimizu|Tatsh]] returns to beatmania IIDX for the first time since [[CS DistorteD|DistorteD CS]], albeit as a commission artist now.
* Only beatmania IIDX game in the series that contains two ending songs in the NEW SONGS category.
* Only beatmania IIDX game in the series that contains two ending songs in the NEW SONGS category.
* [[AC China|beatmania IIDX (China)]] is based off of the interface of this game.
* [[AC China|beatmania IIDX (China)]] is based off of the interface of this game.

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