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** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would use its own generic video clips. | ** It's also the only one to use background animations from the arcade DanceDanceRevolution games. Beginning with [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]], the ULTRAMIX series would use its own generic video clips. | ||
* ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed. | * ULTRAMIX starts a trend in the Xbox titles where parenthesis in song titles are removed. | ||
* Similar to [[AC DDRMAX|DDRMAX]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles. | * Similar to [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] through [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], jumps count as 2 steps for combo purposes. This would continue throughout all of the Xbox titles. | ||
* Unlike the arcade/PlayStation/PlayStation 2 DanceDanceRevolution titles, there are no stage numbers. You can play as many songs as you like without pause or options set. | * Unlike the arcade/PlayStation/PlayStation 2 DanceDanceRevolution titles, there are no stage numbers. You can play as many songs as you like without pause or options set. | ||
* ULTRAMIX features an unusual default song sort consisting of the licensed songs in alphabetical order, followed by the remaining songs broken into mostly alphabetized groups based roughly on the difficulty of their LIGHT charts. | * ULTRAMIX features an unusual default song sort consisting of the licensed songs in alphabetical order, followed by the remaining songs broken into mostly alphabetized groups based roughly on the difficulty of their LIGHT charts. |