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[[Sota Fujimori]] provides all of the games' background musics (in SOUND VOLTEX III GRAVITY WARS, under his Expander alias). | [[Sota Fujimori]] provides all of the games' background musics (in SOUND VOLTEX III GRAVITY WARS, under his Expander alias). | ||
What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) aren't involved in the | What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) aren't involved in the song list, with a few exceptions. It, instead, involves artists renowned in the doujin and beatmania simulation scene, plus licensed ''EXIT TUNES'' songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br> | ||
While at first the | While at first the song list mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the series - the FLOOR section. | ||
''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japan-based artists can participate, with a chance of their songs or remixes appearing in the games. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing jackets for brand-new songs or to replace pre-existing ones in the game.<br> | ''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japan-based artists can participate, with a chance of their songs or remixes appearing in the games. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing jackets for brand-new songs or to replace pre-existing ones in the game.<br> | ||
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The game interface has 4 SHORT BT note lanes, and 2 LONG FX note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.<br> | The game interface has 4 SHORT BT note lanes, and 2 LONG FX note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.<br> | ||
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | ||
The effects in the songs are game-related and are caused by LONG notes (distortion effects) and ANALOG CHAINS (woosh effects). | The effects in the songs are game-related and are caused by LONG notes (distortion effects) and ANALOG CHAINS (woosh effects). | ||
Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced: | Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced: |