AC DDRMAX2: Difference between revisions

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* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed from [[AC DDRMAX|DDRMAX]] returned.
* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed from [[AC DDRMAX|DDRMAX]] returned.
* Challenge Mode added. It plays similar to Nonstop Mode, except you can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
* Challenge Mode added. It plays similar to Nonstop Mode, except you can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000).
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* Difficulty ratings return, now on a scale of 1 to 10.
* Difficulty ratings return, now on a scale of 1 to 10.
* [[Junko Karashima|jun]] makes her BEMANI debut in this game.
* [[Junko Karashima|jun]] makes her BEMANI debut in this game.

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