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* SOUND VOLTEX: RASIS | * SOUND VOLTEX: RASIS | ||
You can play any | You can play any participating BEMANI title to unlock a song. Coin play gives you about 4.9% per session, while using [[PASELI]] / playing on Premium modes gives you about 7.4% (if playing on jubeat using PASELI, the percentage will be split to about 2.46% per song). Paying extra for certain game modes (e.g. GENERATOR START in SOUND VOLTEX) will give extra base progress. | ||
Playing any of the two BEMANI titles represented by the characters on each image gives you a 3x multiplier on that session. Playing on the corresponding day gives you another 3x multiplier, or a 1.5x multiplier if you played within 7 days after that day. All the multipliers stack per game session. In other words: | Playing any of the two BEMANI titles represented by the characters on each image gives you a 3x multiplier on that session. Playing on the corresponding day gives you another 3x multiplier, or a 1.5x multiplier if you played within 7 days after that day. All the multipliers stack per game session. In other words: | ||
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In addition, playing non-BEMANI games such as ''QUIZ MAGIC ACADEMY Akatsuki no kane'' (クイズマジックアカデミー 暁の鐘) and ''Steel Chronicle VICTROOPERS'' give permanent boosts to unlock songs faster, while ''Mahjong Fight Club Irodori no hana'' (麻雀格闘倶楽部 彩の華) lets you obtain orbs to unlock a song instantly. | In addition, playing non-BEMANI games such as ''QUIZ MAGIC ACADEMY Akatsuki no kane'' (クイズマジックアカデミー 暁の鐘) and ''Steel Chronicle VICTROOPERS'' give permanent boosts to unlock songs faster, while ''Mahjong Fight Club Irodori no hana'' (麻雀格闘倶楽部 彩の華) lets you obtain orbs to unlock a song instantly. | ||
Note that the songs ''must'' be unlocked in order, even if you use the Mahjong Fight Club orbs. | Note that the songs ''must'' be unlocked in order, even if you use the Mahjong Fight Club orbs. If the resultant progress exceeds 100%, any progress over 100% will carry over to the next song's progress. | ||
== Unlockable Songs == | == Unlockable Songs == |
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