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= pop'n music = | = pop'n music = | ||
== Release Information == | |||
* Release date: September 28th, 1998 | |||
== General Information == | == General Information == | ||
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for ''beatmania''. The series would continue to run on this hardware through [[PnM_AC_3|pop'n music 3]], as well as spinoff [[PnS_AC|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], worked on ''beatmania''. | * This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for ''beatmania''. The series would continue to run on this hardware through [[PnM_AC_3|pop'n music 3]], as well as spinoff [[PnS_AC|pop'n stage]]. Also, two of the game's composers, [[Reo Nagumo]] and [[Hiroshi Takeyasu]], worked on ''beatmania''. | ||
* Only pop'n music release to feature the 1986-1998 KONAMI logo on the title screen and cabinet. | * Only pop'n music release to feature the 1986-1998 KONAMI logo on the title screen and cabinet. | ||
* This game also marks the first appearance of ''beatmania'' sound data analyzer [[Hiroki Koga]] (Naya~n) in a song. He arranged ANIME HERO. | * This game also marks the first appearance of ''beatmania'' sound data analyzer [[Hiroki Koga]] (Naya~n) in a song. He arranged ANIME HERO. | ||
* First appearances of [[Tomonori Ikeda]], [[Youhei Shimizu]], [[Sugimoto Kiyotaka]] (DJ SIMON), and [[Sanae Shintani]] in | * First appearances of [[Tomonori Ikeda]], [[Youhei Shimizu]], [[Sugimoto Kiyotaka]] (DJ SIMON), and [[Sanae Shintani]] in BEMANI. | ||
* Only one difficulty level for songs, and none were given ratings. This would change come [[PnM_AC_2|the next game]], however. | * Only one difficulty level for songs, and none were given ratings. This would change come [[PnM_AC_2|the next game]], however. | ||
* Total number of songs: 14 | * Total number of songs: 14 |