DeltaMAX: Difference between revisions

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Other Music Game Appearances:
Other Music Game Appearances:
* [[AC DDR X2|DanceDanceRevolution X2]]
* [[AC DDR X2|DanceDanceRevolution X2]]
* [[REFLEC BEAT groovin'!! Upper]]
* [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]


== Lyrics ==
== Lyrics ==
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== Song Connections / Remixes ==
== Song Connections / Remixes ==
* ΔMAX samples songs of the MAX series of boss songs, most notably from [[MAX 300]] and [[The legend of MAX]].
* ΔMAX contains samples songs of the MAX series of boss songs, most notably from [[MAX 300]] and [[The legend of MAX]].
* An early version of ΔMAX was used in the DDR Forever cabinet at the Tokyo Game Action event. This early version has softer keyboards and it lacks the explosion sound at the beginning of the song.


== Trivia ==
== Trivia ==
[[Image:DeltaMAX banner.png|thumb|ΔMAX's banner.]]
{{Gallery}}
* ΔMAX was originally the EXTRA STAGE of ''DDR Forever'', a fan-made DanceDanceRevolution game that was run by the ''StepMania'' simulator.
* ΔMAX was originally the EXTRA STAGE of ''DDR Forever'', a fan-made DanceDanceRevolution game that was run by the ''StepMania'' simulator.
** As such, ΔMAX is the first BEMANI song that was first originated on a BEMANI simulator.
** As such, ΔMAX is the first BEMANI song that was first originated on a BEMANI simulator.
* ΔMAX has an unique video, which eliminates any on-screen dancers (except in [[CS DDR S+|DanceDanceRevolution S+]]).
* ΔMAX, along with [[aftershock!!]] and [[Your Angel]] being crossed over mark William Shillito's first appearance in the arcade DanceDanceRevolution series.
* ΔMAX has a unique video, which is played full-screen and eliminates any on-screen dancers (except in [[CS DDR S+|DanceDanceRevolution S+]]), based on DanceDanceRevolution UNIVERSE3's generic videos.
** In [[CS DDR II|DanceDanceRevolution II/DanceDanceRevolution hottest party5]], ΔMAX's video is played in a tiny monitor on the opposite side of the player on Single and in the center on Double/Versus, due to Nintendo Wii memory limitations.
** In [[CS DDR II|DanceDanceRevolution II/DanceDanceRevolution hottest party5]], ΔMAX's video is played in a tiny monitor on the opposite side of the player on Single and in the center on Double/Versus, due to Nintendo Wii memory limitations.
* ΔMAX's BPM starts at 100 and gradually builds up by 1 BPM per quarter beat until it hits 573 BPM. This is shown by its unique video.
* ΔMAX's BPM starts at 100 and gradually builds up by 1 BPM per quarter beat until it hits 573 BPM. This is shown by its unique video.
** The same sound effect is played every time the BPM hits a multiple of 100; this is accompanied in ΔMAX's video with a cut-in announcing a new "section".
** The same sound effect is played every time the BPM hits a multiple of 100; this is accompanied in ΔMAX's video with a cut-in announcing a new "section".
** With 473 BPM changes, ΔMAX holds the record of having highest number of BPM changes of any BEMANI song.
** A post by DM Ashura on [https://www.reddit.com/r/learnmath/comments/5d7kz2/calculus_a_speedincreasing_song/da530gf/ reddit] details ΔMAX's BPM changes.
** With 473 BPM changes, ΔMAX holds the record of having highest number of BPM changes of ''any'' BEMANI song.
** ΔMAX's final BPM, 573, is a reference to the KONAMI number.
** ΔMAX's final BPM, 573, is a reference to the KONAMI number.
*** Also, ΔMAX's EXPERT charts have 573 notes.
*** Also, ΔMAX's EXPERT charts have 573 notes.
* Δ is Greek for "delta", the fourth letter in the Greek alphabet. Delta is commonly used in subjects of science and mathematics, often to describe change.
* Δ is the uppercase Greek letter "Delta", the fourth letter in the Greek alphabet. In mathematics and science, an uppercase Δ is a common abbreviation for "change" (e.g. Δ''x'' is shorthand for "change in ''x''").
** This might reference ΔMAX's gradual BPM changes.
** This might be a reference to ΔMAX's constant gradual BPM changes.
* In DanceDanceRevolution UNIVERSE3, ΔMAX can be unlocked in QUEST MODE by beating Simba on the final floor of the Universe Tower.
* In DanceDanceRevolution UNIVERSE3, ΔMAX can be unlocked in QUEST MODE by beating Simba on the final floor of the Universe Tower.
* As of December 24th, 2010, ΔMAX's CHALLENGE charts were available for play in DanceDanceRevolution X2. These charts were written by DM Ashura himself as the original EXPERT charts planned for ΔMAX.
* As of December 24th, 2010, ΔMAX's CHALLENGE charts have been made available for play in DanceDanceRevolution X2. These charts were written by DM Ashura himself as the original EXPERT charts planned for ΔMAX.
** ΔMAX's CHALLENGE charts were not playable in the North American/European arcade release of DanceDanceRevolution X2 due to the lack of [[e-AMUSEMENT]] in those regions.
* ΔMAX appears as downloadable content for DanceDanceRevolution S+, in the '''Mega Mix 6''' pack.
* ΔMAX appears as downloadable content for DanceDanceRevolution S+, in the '''Mega Mix 6''' pack.
* ΔMAX is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* ΔMAX is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* In DanceDanceRevolution II, ΔMAX is one of the ''Replicant D-action'' hidden songs.
* In DanceDanceRevolution II/DanceDanceRevolution hottest party5, ΔMAX is one of the ''Replicant D-action'' hidden songs.
* ΔMAX can be unlocked in REFLEC BEAT groovin'!! Upper from July 26th, 2015 as part of the [[BEMANI SUMMER DIARY 2015]] event.
* ΔMAX can be unlocked in REFLEC BEAT groovin'!! Upper from July 26th, 2015 as part of the [[BEMANI SUMMER DIARY 2015]] event.
** ΔMAX being crossed over marks DM Ashura's first appearance in the REFLEC BEAT series.
** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]], it could be purchased in the Garage from November 16th, 2015 after obtaining 20 VOLZZA KEYs.
** ΔMAX, reaching up to 573 BPM, currently holds the record for the song with the highest BPM at any point in the REFLEC BEAT series, topping [[Ongaku|音楽]]'s 520.
*** In [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], it was playable by default.
** ΔMAX being crossed over marks William Shillito's only appearance in the REFLEC BEAT series.
** Also ΔMAX, reaching up to 573 BPM, holds the record for the song with the highest BPM at any point in the REFLEC BEAT series, topping [[Ongaku|音楽]]'s 520.
* ΔMAX is the first DanceDanceRevolution crossover song in REFLEC BEAT with a HARD chart rated Level 10+ (11 in REFLEC BEAT VOLZZA/VOLZZA 2).
* When sorted alphabetically, ΔMAX was sorted under the "number & symbol" (数字 記号) folder in [[AC DDR 2013|DanceDanceRevolution (2013)]] and [[AC DDR 2014|DanceDanceRevolution (2014)]]. The name of this folder changed to "NUMBER" in DanceDanceRevolution A, which resulted in ΔMAX being erroneously sorted under it. This was fixed on June 9th, 2016 by moving ΔMAX to the "D" folder.
* ΔMAX was one of the qualifying round songs in the [[KONAMI Arcade Championship|The 6th KONAMI Arcade Championship]] for DanceDanceRevolution A.
* ΔMAX's difficulty level change from [[AC DDR A20|DanceDanceRevolution A20]] was applied to DanceDanceRevolution A on March 27th, 2019.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], ΔMAX was revived on December 18th, 2019.
* ΔMAX is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from December 20th, 2021, by purchasing the '''GRAND PRIX music pack vol.1''' (グランプリ楽曲パック vol.1).


== Song Production Information ==
== Song Production Information ==
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== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br>
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br>
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 130 / 0
{{DDR Chart Notecounts|130 / 0|163 / 0|464 / 16|573 / 110|595 / 60 / 0|262 / 6|463 / 40|573 / 14|595 / 60 / 0}}
| bsp_notes = 163 / 0
{{DDR Chart|DanceDanceRevolution UNIVERSE3|N/A|3|8|10|-|6|8|10|-}}
| dsp_notes = 464 / 16
{{DDR Chart|DanceDanceRevolution S+|3|5|13|17|-|-|-|-|-}}
| esp_notes = 573 / 110
{{DDR Chart|DanceDanceRevolution II / hottest party 5|3|5|13|17|17|7|13|17|17}}
| csp_notes = 595 / 60 / 0
{{DDR Chart|DanceDanceRevolution GRAND PRIX|3|5|13|17|17|8|14|17|18}}
| bdp_notes = 262 / 6
{{DDR Chart|DanceDanceRevolution X2|3|5|13|17|'''17'''|7|13|17|'''17'''}}
| ddp_notes = 463 / 40
{{DDR Chart|DanceDanceRevolution X3 VS 2ndMIX&rarr;(2014)|3|5|13|17|17|7|13|17|&uarr;18}}
| edp_notes = 573 / 14
{{DDR Chart|DanceDanceRevolution A&rarr;A20|3|5|13|17|17|7|&uarr;14|17|18}}
| cdp_notes = 595 / 60 / 0
{{DDR Chart|DanceDanceRevolution A20 PLUS&rarr;Present|3|5|13|17|17|&uarr;8|14|17|18}}
| chart_version_1 = DanceDanceRevolution UNIVERSE3
| beg_difficulty_1 = N/A
| bsp_difficulty_1 = 3
| dsp_difficulty_1 = 8
| esp_difficulty_1 = 10
| bdp_difficulty_1 = 6
| ddp_difficulty_1 = 8
| edp_difficulty_1 = 10
| chart_version_2 = DanceDanceRevolution S+
| beg_difficulty_2 = 3
| bsp_difficulty_2 = 5
| dsp_difficulty_2 = 13
| esp_difficulty_2 = 17
| chart_version_3 = DanceDanceRevolution II / hottest party 5
| beg_difficulty_3 = 3
| bsp_difficulty_3 = 5
| dsp_difficulty_3 = 13
| esp_difficulty_3 = 17
| csp_difficulty_3 = 17
| bdp_difficulty_3 = 7
| ddp_difficulty_3 = 13
| edp_difficulty_3 = 17
| cdp_difficulty_3 = 17
| chart_version_4 = DanceDanceRevolution X2
| beg_difficulty_4 = 3
| bsp_difficulty_4 = 5
| dsp_difficulty_4 = 13
| esp_difficulty_4 = 17
| csp_difficulty_4 = '''17'''
| bdp_difficulty_4 = 7
| ddp_difficulty_4 = 13
| edp_difficulty_4 = 17
| cdp_difficulty_4 = '''17'''
| chart_version_5 = DanceDanceRevolution X3 VS 2ndMIX&rarr;Present
| beg_difficulty_5 = 3
| bsp_difficulty_5 = 5
| dsp_difficulty_5 = 13
| esp_difficulty_5 = 17
| csp_difficulty_5 = 17
| bdp_difficulty_5 = 7
| ddp_difficulty_5 = 13
| edp_difficulty_5 = 17
| cdp_difficulty_5 = &uarr;18
}}
}}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
{{RB Chart Info
==== Old Charts ====
| bsc_notes = 133
{{RB Chart Header|
| med_notes = 285
{{RB Chart Notecounts|133|285|533|-}}
| hrd_notes = 533
{{RB Chart|REFLEC BEAT groovin'!! Upper|5|8|10+|-}}
| chart_version_1 = REFLEC BEAT groovin'!! Upper&rarr;Present
{{RB Chart|REFLEC BEAT VOLZZA&rarr;VOLZZA 2|5|8|11|-}}
| bsc_difficulty_1 = 5
}}
| med_difficulty_1 = 8
 
| hrd_difficulty_1 = 10+
==== New Charts ====
{{RB Chart Header|R=a|
{{RB Chart Notecounts|246|479|854|-|R=a}}
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''7'''|'''10'''|'''14'''|-|R=a}}
}}
}}


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[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:DDR Songs with Unique Videos]]
[[Category:DanceDanceRevolution Songs with Unique Videos]]
[[Category:DDR CS Songs]]
[[Category:DanceDanceRevolution EXTRA/ENCORE STAGE Songs]]
[[Category:DDR Extra Stages]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]

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