AC DDR X: Difference between revisions

33 bytes added ,  22 September 2015
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* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Obtaining N.G. from a freeze arrow or a set of shock arrows will break the combo.
* Obtaining N.G. from a freeze arrow or a set of shock arrows will break the combo.
* Last DanceDanceRevolution game to show usage of freeze arrows before the game begins.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Revised summary of overall stage results.
* Revised summary of overall stage results.
* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results.
* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. Used until X2.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* Only DanceDanceRevolution game that can select unavailable difficulty via tweaking method.
* Only DanceDanceRevolution game that can select unavailable difficulty via tweaking method.
* New songs: 88
* New songs: 88