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* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | * Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | ||
* Obtaining N.G. from a freeze arrow or a set of shock arrows will break the combo. | * Obtaining N.G. from a freeze arrow or a set of shock arrows will break the combo. | ||
* Last DanceDanceRevolution game to show usage of | * Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins. | ||
* Revised summary of overall stage results. | * Revised summary of overall stage results. | ||
* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results. | * Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* Only DanceDanceRevolution game that can select unavailable difficulty via tweaking method. | * Only DanceDanceRevolution game that can select unavailable difficulty via tweaking method. | ||
* New songs: 88 | * New songs: 88 |