DDR Glossary: Difference between revisions

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== A ==
== A ==
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* Air : One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]].  
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]].  
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.


== B ==
== B ==
* BASIC:
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* BEGINNER:  
* BEGINNER: The lowest selectable difficulty level, as of DanceDanceRevolution EXTREME.
* BOO: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into MISS as of [[AC DDR 2013|DanceDanceRevolution (2013)]]. This judgment breaks the player's combo.
* Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.


== C ==
== C ==
* CATASTROPHIC: Old term to refers to a level 9 song, added in DanceDanceRevolution 3rdMIX.
* CATASTROPHIC: Old term to refers to a level 9 song, added in DanceDanceRevolution 3rdMIX.
* CHALLENGE MODE:
* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.
* CHALLENGE: A difficulty which is often used for charts with higher level than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps which are not placed on 4ths/8ths, as well as the number of stops and BPM changes, in the song.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Combo: The number of consecutive Marvelous, Perfect, Great or Good (the latter as of DanceDanceRevolution (2013)) judgments the player has gotten.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* COUPLE Play (カップルプレー):
* COUPLE Play (カップルプレー):
* Course:
* Course: A set of songs that must be played back-to-back.
* COURSE MODE:
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty. Removed in DanceDanceRevolution (2013).
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song.


== D ==
== D ==
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* Dance Platform:
* Dance Platform:
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* DIFFICULT:
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
* DOUBLE Play (ダブルプレー):
* DOUBLE Play (ダブルプレー): A one-player game using all 8 foot panels.


== E ==  
== E ==  
* [[eAMUSEMENT]]:  
* [[eAMUSEMENT]]:  
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* ENCORE EXTRA STAGE (EES):
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|two]] [[Over The "Period"|cases]], a PERFECT FULL COMBO is required instead.
* ENJOY LEVEL:
* ENJOY LEVEL:
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EXPERT:
* EXPERT:
* EXTRA STAGE (ES):  
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.


== F ==
== F ==
* Flat footing:  
* Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible.
* Free Play:
* Free Play:
* Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G.
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G.
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song.
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a GREAT or GOOD as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of [[AC DDR X|DanceDanceRevolution X]].
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great (Good as of DanceDanceRevolution (2013)), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.


== G ==
== G ==
* Geki (激): Alternative name for the difficulty EXPERT.
* GENUINE: Old term to refer to a level 6 song.
* GENUINE: Old term to refer to a level 6 song.
* GOOD: Judgment level, lower than GREAT but above ALMOST/BOO. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* GREAT: Judgment level, lower than PERFECT but above GOOD. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013).
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.


== H ==
== H ==
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version.
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version, presumably to avoid confusion with [[HERO|a song of the same name]] which was added in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]].


== I ==
== I ==
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== M ==
== M ==
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song.
* Marvelous: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song.
* MISS: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
* Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
* MODERATE: Old term to refers to a level 2 song.
* MODERATE: Old term to refer to a level 2 song.
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]].
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]].


== N ==
== N ==
* NONSTOP MODE:
* NONSTOP MODE: A game mode where the player has to play a set of songs back-to-back without stopping, hence the name. Merged into COURSE MODE as of DanceDanceRevolution X2.
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo.
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. As of DanceDanceRevolution X, this judgment breaks the player's combo.


== O ==
== O ==
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
* ONE MORE EXTRA STAGE (OMES):
* ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES).
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
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* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* SIMPLE: Old name for a level 1 song.  
* SIMPLE: Old name for a level 1 song.  
* SINGLE Play (シングルプレー): A one play game using the 4 foot panels.
* SINGLE Play (シングルプレー): A one-player game using the 4 foot panels.
* STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.
* STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.
* Step Step Revolution (SSR):  
* Step Step Revolution (SSR):  
* STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen.
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top of the screen.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
* SUPERIOR: Old name for a level 4 song.
* SUPERIOR: Old name for a level 4 song.
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== V ==  
== V ==  
* VERSUS Play (バーサスプレー):
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.


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