DDR Glossary: Difference between revisions

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* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]].  
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, [[Thomas Howard Lichtenstein]] was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], [[Londell "Taz" Hicks]] from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Wil-Dog and Justin from Ozomatli since [[AC DDR X|DanceDanceRevolution X]]. Spin-off titles such as the Solo series and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] feature other announcers as well.
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI]] users have that feature set to Off.
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== B ==
== B ==
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME.
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME.
* Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.
* Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.

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