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* First DanceDanceRevolution game to feature stops in a song. | * First DanceDanceRevolution game to feature stops in a song. | ||
* Introduces new songwheel interface, displaying song titles in bigger fonts, but subtitles and artist names in smaller fonts for each song. | * Introduces new songwheel interface, displaying song titles in bigger fonts, but subtitles and artist names in smaller fonts for each song. | ||
* First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA had been used since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | * First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA which had been used since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | ||
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, Konami and Bemani logos, and Dancemania albums, except the title screen, tutorial and demonstration song. | * First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, Konami and Bemani logos, and Dancemania albums, except the title screen, tutorial and demonstration song. | ||
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | * First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. |
edits