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* COUPLE Play (カップルプレー): | * COUPLE Play (カップルプレー): | ||
* Course: A set of songs that must be played back-to-back. | * Course: A set of songs that must be played back-to-back. | ||
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty. Removed in DanceDanceRevolution (2013). | * COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-part meter. Removed in DanceDanceRevolution (2013). | ||
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | * CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | ||
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song. | * Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song. | ||
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* ENJOY LEVEL: | * ENJOY LEVEL: | ||
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC. | * EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC. | ||
* EXPERT: | * EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE. | ||
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE. | * EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE. | ||
== F == | == F == | ||
* Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible. | * Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible. | ||
* Free Play: | * Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit. | ||
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song. | * Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song. | ||
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. | * Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. | ||
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* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013). | * Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013). | ||
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013). | * Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013). | ||
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty. | * [[GROOVE RADAR]]: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty. | ||
== H == | == H == | ||
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* Rank: Official term to designate the grade letters, see Clear Rank. | * Rank: Official term to designate the grade letters, see Clear Rank. | ||
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT. | * Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT. | ||
* Roulette: | * Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs. | ||
== S == | == S == | ||
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== T == | == T == | ||
* TRICK: | * TRICK: Old name for the difficulty DIFFICULT. Replaced by STANDARD in DDRMAX. | ||
== U == | == U == | ||
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== Y == | == Y == | ||
* You (踊): Alternative name for the difficulty DIFFICULT. | |||
== Z == | == Z == |
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