DDR Glossary: Difference between revisions

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* COUPLE Play (カップルプレー):
* COUPLE Play (カップルプレー):
* Course: A set of songs that must be played back-to-back.
* Course: A set of songs that must be played back-to-back.
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty. Removed in DanceDanceRevolution (2013).
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-part meter. Removed in DanceDanceRevolution (2013).
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song.
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* ENJOY LEVEL:
* ENJOY LEVEL:
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EXPERT:
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.


== F ==
== F ==
* Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible.
* Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible.
* Free Play:
* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G.
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G.
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* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).
* GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.
* [[GROOVE RADAR]]: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.


== H ==
== H ==
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* Rank: Official term to designate the grade letters, see Clear Rank.
* Rank: Official term to designate the grade letters, see Clear Rank.
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
* Roulette:
* Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs.


== S ==
== S ==
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== T ==
== T ==
* TRICK:
* TRICK: Old name for the difficulty DIFFICULT. Replaced by STANDARD in DDRMAX.


== U ==
== U ==
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== Y ==
== Y ==
* You (踊): Alternative name for the difficulty DIFFICULT.


== Z ==
== Z ==
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