AC DDR 2014: Difference between revisions

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==== NITRO vials ====
==== NITRO vials ====
The first goal is to fill the five NITRO (ニトロ) vials. Each NITRO vial is related to a song:
The first goal is to fill the five NITRO (ニトロ) vials. Each NITRO vial corresponds to a song:
* [[Destination]]: Green vial.
* [[Destination]]: Green vial.
* [[Samurai Shogun vs. Master Ninja]]: Red vial.
* [[Samurai Shogun vs. Master Ninja]]: Red vial.
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* [[chaos eater]]: Blue vial.
* [[chaos eater]]: Blue vial.


You can choose which vial to fill at the end of each game session, the order on which the vials are filled have no importance. Filling subsequent vials also require more NITRO than the previous filled vial: 4,000 NITRO for the first vial, 6,000 for the 2nd, 8,000 for the 3rd, 10,000 for the 4th, and 12,000 for the 5th. NITRO is obtained by fulfilling various conditions:
You can choose which vial to fill at the end of each game session; the order on which the vials are filled have no importance. Filling subsequent vials also require more NITRO than the previous filled vial: 4,000 NITRO for the first vial, 6,000 for the 2nd, 8,000 for the 3rd, 10,000 for the 4th, and 12,000 for the 5th. NITRO is obtained by fulfilling various conditions:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
| STAGE Bonus
| STAGE Bonus
| Playing the 1st STAGE is worth 300 NITRO, 2nd STAGE/FINAL STAGE give 100 each. <br>Getting an EXTRA STAGE is 200.
| Playing the 1st STAGE is worth 300 NITRO, 2nd STAGE/FINAL STAGE give 100 each.<br>Getting an EXTRA STAGE is 200.
|-
|-
| Rank Bonus
| Rank Bonus
| Depending on the rank obtained, the number of NITRO is different: <br>an AAA rank is 50 NITRO, 45 for an AA, 40 for a A, 35 for a B, 30 for a C, 25 for a D, and 0 for a E.
| Depending on the rank obtained, the amount of NITRO given is different:<br>an AAA rank is 50 NITRO, 45 for an AA, 40 for a A, 35 for a B, 30 for a C, 25 for a D, and 0 for an E.
|-
|-
| Full Combo Bonus
| Full Combo Bonus
| Obtaining a Marvelous to Great Full Combo is worth 10 NITRO, while a Good Full Combo is 5 NITRO.
| Obtaining a MARVELOUS to GREAT Full Combo is worth 10 NITRO, while a GOOD Full Combo is 5 NITRO.
|-
|-
| Difficulty Bonus
| Difficulty Bonus
| Playing a song on BEGINNER/BASIC will give 0 NITRO, 5 NITRO for DIFFICULT, and 10 for EXPERT/CHALLENGE. <br>For an EDIT song, the equivalent difficulty is given.
| Playing a song on BEGINNER/BASIC will give 0 NITRO, 5 NITRO for DIFFICULT, and 10 for EXPERT/CHALLENGE.<br>For an EDIT song, the equivalent difficulty is given.
|-
|-
| LIFE GAUGE Bonus
| LIFE GAUGE Bonus
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|-
|-
| Day's Play Bonus
| Day's Play Bonus
| On the first play of the day, 20 NITRO is given, then 100 at the 3rd times, 300 on the 6th times, and 580 on the 10th times of the day.
| On the first play of the day, 20 NITRO is given, then 100 on the 3rd time, 300 on the 6th, and 580 on the 10th of the day.
|-
|-
| Endless Day's Play Bonus
| Endless Day's Play Bonus
| After the 15th times of the day, a bonus of 600 NITRO is given every 5 additional play.
| After the 15th play of the day, a bonus of 600 NITRO is given every 5 additional plays.
|}
|}


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