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{{DISPLAYTITLE:beatmania III APPEND 6thMIX}} | |||
{{bm-AC}} | {{bm-AC}} | ||
''This page is under construction.'' | |||
= beatmania III APPEND 6thMIX = | = beatmania III APPEND 6thMIX = | ||
== Release Information == | == Release Information == | ||
* Release date: | * Release date: July 13th, 2001 | ||
== General Information / Changes == | == General Information / Changes == | ||
* Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX]]. | * Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]]. | ||
* The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX. | |||
* First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions. | |||
** However, the beatmania 6thMIX versions of [[Jack and Mark Get Busy!]] and [[SURGE LINE]] were replaced by extended versions of the songs. | |||
*** The beatmania III version of SURGE LINE was later added as a separate song in [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]]. | |||
* [[MOMENT]]'s ANOTHER charts were added. | |||
* Final beatmania III version with INTERNET RANKING. | |||
* Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code. | |||
* An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start. | |||
** Both players can use Foot play. | |||
** The SEPARATE gameplay frame was added in Frame select. | |||
** FAST/SLOW PLAY is gray colored for songs that cannot use those options. | |||
* Due to a mistake, the practice stage's Double chart is listed in CORE REMIX folder. | |||
** Song number 126 is missing as well. | |||
== Staff Information == | == Staff Information == | ||
[[beatmania III APPEND 6thMIX credits]] | |||
* Director: Kenji "T" Togami | |||
* Sound Director: [[Takehiko Fujii|Fujii]], [[Osamu Migitera|positive MA]] | |||
* Programmer: Kenji Togami, Kazuyasu "ガソン・ワホ" Kawamura, Takao Tada | |||
* CG Designer: [[Tomochika Moroe|MORO]], [[Chihiro Inoue|ちひろ]], [[Hotaru Matsuzaki|MZD FIRE-FLY]] | |||
* Printing Graphic Designer: Noriyuki "bedlam X150" Yokoki | |||
== Full Song List == | == Full Song List == | ||
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= New Songs = | = New Songs = | ||
{{bm Songlist Header| | |||
{{bm Songlist Category|beatmania 6thMIX Songs}} | |||
{{bm Songlist Category|UK Artist Commissioned Songs|bg=#aaaaee|color=#000}} | |||
{{bm Song|BREAKBEATS|[[A break on the edge]]|KEN Takizawa(feat. Round Faith)|135|4|6|-|4|6|-}} | |||
{{bm Song|UK GARAGE|[[BATTERY BOOM]]|Huckleberry Finn & Sound Solution|136|2|3|-|2|3|-}} | |||
{{bm Song|DRUM'N'BASS|[[Catch it!]]|TOTAL SCIENCE|174|2|4|-|2|4|-}} | |||
{{bm Song|DRUMFUNK|[[Drumfunk]]|PARADOX|174|5|7|9|5|7|9}} | |||
{{bm Song|GROOVY STYLE|[[HOW LONG?]]|B.CHOYEK|125|3|6|6|3|6|6}} | |||
{{bm Song|UK GARAGE|[[Jack and Mark Get Busy!]]|Distant Soundz Feat. MC Image|134|3|4|-|3|4|-}} | |||
{{bm Song|TECHNO|[[NEW WORLD]]|KLUTE|138|3|7|9|3|7|9}} | |||
{{bm Song|DRUM'N'BASS|[[Resolve]]|TOTAL SCIENCE|174|2|3|4|2|3|4}} | |||
{{bm Song|BIGBEAT|[[Smack up]]|KEN Takizawa|140|4|7|8|4|7|8}} | |||
{{bm Song|GROOVY STYLE|[[SUPERSONIQ FLIGHT]]|B.CHOYEK|125|2|3|-|2|3|-|}} | |||
{{bm Song|TECHNO|[[TEAR IT UP]]|KLUTE|136|4|6|8|4|6|8}} | |||
{{bm Song|DRUMFUNK|[[Virtual Drummer]]|PARADOX|174|5|7|8|5|7|8}} | |||
{{bm Songlist Category|KONAMI originals|bg=#aaaaee|color=#000}} | |||
{{bm Song|HOUSE|[[air]]|[[Kiyotaka Sugimoto|DJ SIMON]]|135|3|4|5|3|4|5}} | |||
{{bm Song|ASIAN FUTURE|[[asian 573]]|[[Youhei Shimizu|Youhei]]|114|4|5|-|4|5|-}} | |||
{{bm Song|GROUND ASH|[[Disabled the FLAW]]|[[Osamu Migitera|D-crew]]|???|6|7|9|6|7|9}} | |||
{{bm Song|NU JAZZ|[[Feel The Light]]|[[Tomosuke Funaki|TOMOSUKE]]|130|5|5|7|5|5|7}} | |||
{{bm Song|TRANCE|[[FIRE (PINK PONG)|FIRE]]|[[Yuuki Kuromitsu|PINK PONG]]|138|1|5|7|1|5|7}} | |||
{{bm Song|BREAKBEATS|[[FUNKY MODELLING (EDIT)]]|[[Takehiko Fujii|SPARKER]]|140|5|5|6|5|5|6}} | |||
{{bm Song|R&B|[[HYSTERIA 2001]]|[[Naoki Maeda|NM]]|190|3|5|-|3|5|-}} | |||
{{bm Song|ELECTRO BEATS|[[LAUGHIN]]|[[Takehiko Fujii|SLAKE]]|145|4|5|8|4|5|8}} | |||
{{bm Song|BIGBEAT|[[MY DJ]]|[[Isao Saito|ASLETICS]]|120|3|5|6|3|5|6}} | |||
{{bm Song|TRANCE|[[PINK DREAM]]|[[Yuuki Kuromitsu|PINK PONG]]|138|2|6|7|2|6|7}} | |||
{{bm Song|ELECTRO|[[RECALL]]|[[Kouichi Yamazaki|RAM]]|133|1|5|-|1|5|-}} | |||
{{bm Song|GUITAR POP|[[SURGE LINE]]|[[Osamu Migitera|positive MA]]|118|1|2|6|1|2|6}} | |||
{{bm Song|EXPERIMENTAL|[[UZIEL]]|[[Akehiro Hidaka|murumuru-kurotou]]|179|3|5|-|3|5|-}} | |||
{{bm Song|FREESTYLE|[[WHO GOTTA FUNK?]]|[[Isao Saito|ASLETICS]]|???|6|7|8|6|7|8}} | |||
{{bm Songlist Category|Hidden Song}} | |||
{{bm Song|GUITAR POP|[[Lying on the bench]]|[[Osamu Migitera|positive MA]]|118|1|1|-|1|1|-}} | |||
{{bm Songlist Category|LONG Version Songs}} | |||
{{bm Song|GROUND ASH|[[Disabled the FLAW|Disabled the FLAW (LONG)]]|[[Osamu Migitera|D-crew]]|???|5|6|-|5|6|-}} | |||
{{bm Song|BREAKBEATS|[[FUNKY MODELLING (EDIT)|FUNKY MODELLING (LONG)]]|[[Takehiko Fujii|SPARKER]]|140|2|6|-|2|6|-}} | |||
{{bm Song|TRANCE|[[PINK DREAM|PINK DREAM (LONG)]]|[[Yuuki Kuromitsu|PINK PONG]]|138|2|6|-|2|6|-}} | |||
}} | |||
== | = Codes & Unlock Information = | ||
* | == Song Unlocks == | ||
''These unlocks require playing with a FD. If the Internet Ranking course data are installed into Backup RAM, then all secret songs are unlocked without a FD.'' | |||
* | ; PINK DREAM | ||
* Clear or play three times all songs in 6thMIX folder. | |||
** Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage. | |||
; Lying on the bench | |||
* Clear with a red grade or play five times all songs in 6thMIX folder. | |||
** Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage. | |||
; Disabled the FLAW(LONG) | |||
* In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not. | |||
** Example: [[SURGE LINE]] (253) + [[BATTERY BOOM]] (260) + [[RECALL]] (309) + [[LAUGHIN]] (400) = 1222. | |||
; FUNKY MODELLING(LONG) | |||
* In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points. | |||
;sozai (free) mode | |||
* Unlock all secret songs. | |||
= Related Links = | = Related Links = | ||
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{{stub}} | {{stub}} | ||
[[Category:beatmania | [[Category:beatmania]] |