AC DDR X: Difference between revisions

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== Release Information ==
== Release Information ==
* Release Dates:
* Release Dates:
** Japan: 12/24/2008
** Japan: December 24th, 2008
** Europe: 6/3/2009
** Europe: June 3rd, 2009
** U.S.: 6/9/2009
** U.S.: June 9th, 2009
 
== General Information / Changes==


== General Information / Changes ==
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]].
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]].
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* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
* This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
* First DanceDanceRevolution game to provide an extra second after countdown timer is over to give the player a chance to press down Start button for options.
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options.
* First DanceDanceRevolution game to play back sample of selected song almost in an instant after selecting from previous or next song.
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from previous or next song.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of countdown timer remains.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 seconds as in SuperNOVA2) of countdown timer remaining with accompanying warning sound.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 seconds as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* Several modifiers were added or modified:
* Several modifiers were added or modified:
** New SPEED modifiers have been introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** New SPEED modifiers have been introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
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** Color of text of modifiers are now distinguishable from the menu of options: Green for default, white for modified.
** Color of text of modifiers are now distinguishable from the menu of options: Green for default, white for modified.
* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Obtaining N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
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* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
* Only DanceDanceRevolution game that can select unavailable and non-existing difficulty.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
** Example 1: Song list is sorted by series title on EXTRA STAGE. Song [[On The Break]] is highlighted and difficulty EXPERT is selected. Only available difficulty for song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to next song will select unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. Thee only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 2: Song list is sorted by ABC on ENCORE EXTRA STAGE. Song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and difficulty CHALLENGE is selected. The only difficulty for song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to next song will select non-existing difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in reboot of the game after 15 to 45 seconds of no response from the game.
** Example 2: The song list is sorted by ABC on ENCORE EXTRA STAGE. The song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and the difficulty CHALLENGE is selected. The only difficulty for the song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to the next song will select the nonexistent difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in rebooting of the game after 15 to 45 seconds of no response from the game.
*** Exception from Example 2: Song list is sorted by series title on 1st STAGE. Song [[SABER WING]] is highlighted and difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to previous song will select non-existing difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart.
*** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results.
** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game to show difference of incrementing scores between current player and player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to show difference of incrementing scores between current player and player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to have training mode before the game begins, which only appears on first stage. Once training mode is enabled, it cannot be disabled; feature not carried to X2.
* First DanceDanceRevolution game to have training mode before the game begins, which only appears on first stage. Once training mode is enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until DanceDanceRevolution X3 VS 2ndMIX.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until DanceDanceRevolution X3 VS 2ndMIX.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
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= Full Song List =
= Full Song List =
* [[DanceDanceRevolution X Full Song List]]
* [[DanceDanceRevolution X Full Song List]]


= New Songs =
= New Songs =
== Default Songs ==
== Default Songs ==
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
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== Unlockable Songs ==
== Unlockable Songs ==
=== FINAL / EXTRA STAGE / ENCORE EXTRA STAGE ===
=== FINAL / EXTRA STAGE / ENCORE EXTRA STAGE ===
To be updated.
To be updated.


==== X-Special Charts ====
==== X-Special Charts ====
Exclusive to the arcade version of DanceDanceRevolution X are X-Special Charts, which are old DDR original songs given brand-new, CHALLENGE exclusive charts. These charts are initially only playable in the EXTRA STAGE/ENCORE EXTRA STAGE. Each mix consists of two songs: an EXTRA STAGE, and an ENCORE EXTRA STAGE. There are 8 sets of songs from [[AC DDR 1st|the first game]] through [[AC DDR EXTREME|EXTREME]] (In the case of DDRMAX through EXTREME, the EXTRA/ENCORE EXTRA STAGE are in the same pattern as the original games' songs.) These charts are all listed under the DanceDanceRevolution X category, despite being old songs.
Exclusive to the arcade version of DanceDanceRevolution X are X-Special Charts, which are old DanceDanceRevolution original songs with brand-new, CHALLENGE-exclusive charts. These charts are initially only playable on the EXTRA and ENCORE EXTRA STAGEs. Each mix consists of two songs: an EXTRA STAGE and an ENCORE EXTRA STAGE. There are 8 sets of songs from [[AC DDR 1st|the first game]] through [[AC DDR EXTREME|EXTREME]] (in the case of DDRMAX through EXTREME, the EXTRA and ENCORE EXTRA STAGEs are in the same pattern as the original games' songs). These charts are all listed under the DanceDanceRevolution X category, despite being old songs.


The first set of stages (for the 1st game) were added on 2/12/2009. The other songs were added to DanceDanceRevolution X on 3/16/2009, but were not unlocked until much later. To unlock the X-Special charts, player must complete certain requirements for your FINAL STAGE, usually relating to the mix of origin of the song set. All the X-Special charts were unlocked for normal play on 10/1/2009 (except PARANOiA MAX ~DIRTY MIX~ in roulette (X-Special)).
The first set of stages (for the 1st game) were added on February 12th, 2009. The other songs were added to DanceDanceRevolution X on March 16th, 2009, but were not unlocked until much later. To unlock the X-Special charts, the player must complete certain requirements for the FINAL STAGE, usually relating to the mix of origin of the song set. All the X-Special charts were unlocked for normal play on October 1st, 2009 (except PARANOiA MAX ~DIRTY MIX~ in roulette (X-Special)).


==== Unlock Schedule ====
==== Unlock Schedule ====
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| [[SABER WING (Akira Ishihara Headshot mix)|SABER WING (AKIRA ISHIHARA Headshot mix)]] || [[Yasuhiro Taguchi|TAG]]||  79-316  || style="background:#81e9ff;"| 6 || style="background:#ffffaa;"| 10 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|  17  || style="background:#ffffaa;"| 10 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|17
| [[SABER WING (Akira Ishihara Headshot mix)|SABER WING (AKIRA ISHIHARA Headshot mix)]] || [[Yasuhiro Taguchi|TAG]]||  79-316  || style="background:#81e9ff;"| 6 || style="background:#ffffaa;"| 10 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|  17  || style="background:#ffffaa;"| 10 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|17
|-
|-
| [[Horatio]] || [[Dave Levison|OR-IF-IS]]||  165  || style="background:#81e9ff;"| 2 || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 9 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|  15 '''(SA)'''  || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 8 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|15 '''(SA)'''
| [[Horatio]] || [[Dave Levison|OR-IF-IS]]||  165  || style="background:#81e9ff;"| 3 || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 9 || style="background:#00FF7F;"| 15 || style="background:#aaaaff;"|  15 '''(SA)'''  || style="background:#ffffaa;"| 4 || style="background:#ffaaaa;"| 8 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|15 '''(SA)'''
|-
|-
| [[on the bounce]] || [[neuras]]||  150  || style="background:#81e9ff;"| 2 || style="background:#ffffaa;"| 7 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|  16  || style="background:#ffffaa;"| 6 || style="background:#ffaaaa;"| 8 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|15
| [[on the bounce]] || [[neuras]]||  150  || style="background:#81e9ff;"| 2 || style="background:#ffffaa;"| 7 || style="background:#ffaaaa;"| 11 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|  16  || style="background:#ffffaa;"| 6 || style="background:#ffaaaa;"| 8 || style="background:#00FF7F;"| 14 || style="background:#aaaaff;"|15
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= Related Links =
= Related Links =
* [http://www.konami.jp/bemani/ddr/jp/am/ddrx/ Official Japanese DanceDanceRevolution X site]
* [http://www.konami.jp/bemani/ddr/jp/am/ddrx/ Official Japanese DanceDanceRevolution X site]


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