AC bm III 6th: Difference between revisions

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''This page is under heavy construction.''
{{DISPLAYTITLE:beatmania III APPEND 6thMIX}}
 
{{bm-AC}}
{{bm-AC}}
''This page is under construction.''


= beatmania III APPEND 6thMIX =
= beatmania III APPEND 6thMIX =


== Release Information ==
== Release Information ==
* Release date: September 11th, 2001
* Release date: July 13th, 2001


== General Information / Changes ==
== General Information / Changes ==
* Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX]].
* Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]].
* The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX.
* The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX.
* First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions.
* First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions.
** However, the beatmania 6thMIX version of [[SURGE LINE]] was replaced by an extended version of the song, which was later added as a separate song in [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]].
** However, the beatmania 6thMIX versions of [[Jack and Mark Get Busy!]] and [[SURGE LINE]] were replaced by extended versions of the songs.
*** The beatmania III version of SURGE LINE was later added as a separate song in [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]].
* [[MOMENT]]'s ANOTHER charts were added.
* Final beatmania III version with INTERNET RANKING.
* Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code.
* An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start.
** Both players can use Foot play.
** The SEPARATE gameplay frame was added in Frame select.
** FAST/SLOW PLAY is gray colored for songs that cannot use those options.
* Due to a mistake, the practice stage's Double chart is listed in CORE REMIX folder.
** Song number 126 is missing as well.


== Staff Information ==
== Staff Information ==
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{{bm Song|HOUSE|[[air]]|[[Kiyotaka Sugimoto|DJ SIMON]]|135|3|4|5|3|4|5}}
{{bm Song|HOUSE|[[air]]|[[Kiyotaka Sugimoto|DJ SIMON]]|135|3|4|5|3|4|5}}
{{bm Song|ASIAN FUTURE|[[asian 573]]|[[Youhei Shimizu|Youhei]]|114|4|5|-|4|5|-}}
{{bm Song|ASIAN FUTURE|[[asian 573]]|[[Youhei Shimizu|Youhei]]|114|4|5|-|4|5|-}}
{{bm Song|GROUND ASH|[[Disabled the FLAW]]|[[Osamu Migitera|D-crew]]|135-195|6|7|9|6|7|9}}
{{bm Song|GROUND ASH|[[Disabled the FLAW]]|[[Osamu Migitera|D-crew]]|???|6|7|9|6|7|9}}
{{bm Song|NU JAZZ|[[Feel The Light]]|[[Tomosuke Funaki|TOMOSUKE]]|130|5|5|7|5|5|7}}
{{bm Song|NU JAZZ|[[Feel The Light]]|[[Tomosuke Funaki|TOMOSUKE]]|130|5|5|7|5|5|7}}
{{bm Song|TRANCE|[[FIRE (PINK PONG)|FIRE]]|[[Yuuki Kuromitsu|PINK PONG]]|138|1|5|7|1|5|7}}
{{bm Song|TRANCE|[[FIRE (PINK PONG)|FIRE]]|[[Yuuki Kuromitsu|PINK PONG]]|138|1|5|7|1|5|7}}
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{{bm Song|GUITAR POP|[[SURGE LINE]]|[[Osamu Migitera|positive MA]]|118|1|2|6|1|2|6}}
{{bm Song|GUITAR POP|[[SURGE LINE]]|[[Osamu Migitera|positive MA]]|118|1|2|6|1|2|6}}
{{bm Song|EXPERIMENTAL|[[UZIEL]]|[[Akehiro Hidaka|murumuru-kurotou]]|179|3|5|-|3|5|-}}
{{bm Song|EXPERIMENTAL|[[UZIEL]]|[[Akehiro Hidaka|murumuru-kurotou]]|179|3|5|-|3|5|-}}
{{bm Song|FREESTYLE|[[WHO GOTTA FUNK?]]|[[Isao Saito|ASLETICS]]|100-135|6|7|8|6|7|8}}
{{bm Song|FREESTYLE|[[WHO GOTTA FUNK?]]|[[Isao Saito|ASLETICS]]|???|6|7|8|6|7|8}}
{{bm Songlist Category|Hidden Song}}
{{bm Songlist Category|Hidden Song}}
{{bm Song|GUITAR POP|[[Lying on the bench]]|[[Osamu Migitera|positive MA]]|118|1|1|-|1|1|-}}
{{bm Song|GUITAR POP|[[Lying on the bench]]|[[Osamu Migitera|positive MA]]|118|1|1|-|1|1|-}}
{{bm Songlist Category|LONG Version Songs}}
{{bm Songlist Category|LONG Version Songs}}
{{bm Song|GROUND ASH|[[Disabled the FLAW|Disabled the FLAW (LONG)]]|[[Osamu Migitera|D-crew]]|135-195|5|6|-|5|6|-}}
{{bm Song|GROUND ASH|[[Disabled the FLAW|Disabled the FLAW (LONG)]]|[[Osamu Migitera|D-crew]]|???|5|6|-|5|6|-}}
{{bm Song|BREAKBEATS|[[FUNKY MODELLING (EDIT)|FUNKY MODELLING (LONG)]]|[[Takehiko Fujii|SPARKER]]|140|2|6|-|2|6|-}}
{{bm Song|BREAKBEATS|[[FUNKY MODELLING (EDIT)|FUNKY MODELLING (LONG)]]|[[Takehiko Fujii|SPARKER]]|140|2|6|-|2|6|-}}
{{bm Song|TRANCE|[[PINK DREAM|PINK DREAM (LONG)]]|[[Yuuki Kuromitsu|PINK PONG]]|138|2|6|-|2|6|-}}
{{bm Song|TRANCE|[[PINK DREAM|PINK DREAM (LONG)]]|[[Yuuki Kuromitsu|PINK PONG]]|138|2|6|-|2|6|-}}
}}
}}
= Codes & Unlock Information =
== Song Unlocks ==
''These unlocks require playing with a FD. If the Internet Ranking course data are installed into Backup RAM, then all secret songs are unlocked without a FD.''
; PINK DREAM
* Clear or play three times all songs in 6thMIX folder.
** Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage.
; Lying on the bench
* Clear with a red grade or play five times all songs in 6thMIX folder.
** Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage.
; Disabled the FLAW(LONG)
* In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not.
** Example: [[SURGE LINE]] (253) + [[BATTERY BOOM]] (260) + [[RECALL]] (309) + [[LAUGHIN]] (400) = 1222.
; FUNKY MODELLING(LONG)
* In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points.
;sozai (free) mode
* Unlock all secret songs.


= Related Links =
= Related Links =
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{{stub}}
{{stub}}


[[Category:beatmania Titles]]
[[Category:beatmania]]

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