48,822
edits
Morning Blue (talk | contribs) |
Morning Blue (talk | contribs) (→2000) |
||
Line 5: | Line 5: | ||
The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: '''Dance Maniax''', '''KEYBOARDMANIA''', and '''ParaParaParadise'''. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]]. | The year 2000 might have been KONAMI's biggest year ever with BEMANI. In addition to all their previous series of the following years receiving brand-new games, which all had several new installments this year, KONAMI released '''three''' new BEMANI series: '''Dance Maniax''', '''KEYBOARDMANIA''', and '''ParaParaParadise'''. They also released ''another'' spinoff of beatmania; [[AC bm III|beatmania III]]. | ||
2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the | 2000 also saw the year of KONAMI slowly transitioning to more powerful consoles for their BEMANI series. With the exception of Dance MAniax, all of this year's new BEMANI series ran on the more powerful BEMANI FIREBEAT HARDWARE, which allowed for more space and better graphics. pop'n music even began using it this year, beginning with [[PnM_AC_4|pop'n music 4]]. Curiously, KONAMI continued to run the original beatmania series on BEMANI DJ-MAIN HARDWARE, and beatmania IIDX, DanceDanceRevolution, and GUITARFREAKS/drummania would continue to run on PlayStation-based hardware for a few more years. (Dance Maniax ran on KONAMI BEMANI SYSTEM 573 DIGITAL, the same hardware used for [[AC DDR 3rd|DanceDanceRevolution]] through [[AC DDR EXTREME|EXTREME]], as well as [[AC GF3DM2|GUITARFREAKS 3rdMIX & drummania 2ndMIX]] through [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]]. '''MAMBO A GOGO''' would also run on this the following year.) | ||
For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTAMIX2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long. | For the first time ever, beatmania did not receive a numbered sequel this year, opting instead to do another [[AC bm complete 2|compilation game]] and a few spinoff games. KONAMI experimented with the franchise both in the arcade and at home. [[AC bm Club|beatmania ClubMIX]] focused mainly on licensed club music, [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] focused on the Japanese band of the same name, and [[AC bm CORE REMIX|beatmania CORE REMIX]]'s songlist almost exclusively contained remixes of songs from [[AC bm 1st|beatmania]] and [[AC bm 2nd|beatmania 2ndMIX]], along with their original versions. Home exclusive title [[CS bm GOTTAMIX2|beatmania APPEND GOTTAMIX2 ~Going Global~]] featured a wide variety of genres, as well as longer songs than the typical beatmania series standard, with several songs running up to two minutes long. |