2001: Difference between revisions

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beatmania went from having multiple games and spinoffs a year to just '''two''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). Many of the 6thMIX originals later appeared in DanceDanceRevolution even. [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out this year. Unlike beatmania 6thMIX, it kept all other beatmania songs, though. It also included long versions of three of the game's new songs as an exclusive bonus.
beatmania went from having multiple games and spinoffs a year to just '''two''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). Many of the 6thMIX originals later appeared in DanceDanceRevolution even. [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out this year. Unlike beatmania 6thMIX, it kept all other beatmania songs, though. It also included long versions of three of the game's new songs as an exclusive bonus.


pop'n music, outside of a couple of Game Boy Color titles, mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[PnM_AC_6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. Stage number limits were mostly gone too, making the game far easier to access than before. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[PnM_CS_5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of poo'n music 6 songs as previews, and even introduced the higher speed mods 6's arcade version introduced.
pop'n music mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[PnM_AC_6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. Stage number limits were mostly gone too, making the game far easier to access than before. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[PnM_CS_5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of poo'n music 6 songs as previews, and even introduced the higher speed mods 6's arcade version introduced.


DanceDanceRevolution saw itself focusing more on the new, and less of the old. Along with going from 30 fps to 60, [[AC DDR 5th|DanceDanceRevolution 5thMIX]] also saw KOANMI remove all but 20 songs prior to [[AC DDR 4th|4thMIX]], licenses and originals alike. KONAMI shook it up even further with [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] later that year, which scrapped '''all''' previous songs altogether for 42 new songs, mostly consisting of new Dancemania licenses, CS songs, and only six new originals. KONAMI even scrapped the dancing characters for the first time in a mainline game. Videos consisted now of various background movies stitched together to form a video, though some songs received their own little original video bits. On the CS front, KONAMI released home ports of [[CS DDR 4th|4thMIX]] and [[CS DDR 5th|5thMIX]]. It also released [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]], which brought the songs from [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]], [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]], and all the new songs from [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] in a single package.
DanceDanceRevolution saw itself focusing more on the new, and less of the old. Along with going from 30 fps to 60, [[AC DDR 5th|DanceDanceRevolution 5thMIX]] also saw KOANMI remove all but 20 songs prior to [[AC DDR 4th|4thMIX]], licenses and originals alike. KONAMI shook it up even further with [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] later that year, which scrapped '''all''' previous songs altogether for 42 new songs, mostly consisting of new Dancemania licenses, CS songs, and only six new originals. KONAMI even scrapped the dancing characters for the first time in a mainline game. Videos consisted now of various background movies stitched together to form a video, though some songs received their own little original video bits. On the CS front, KONAMI released home ports of [[CS DDR 4th|4thMIX]] and [[CS DDR 5th|5thMIX]]. It also released [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]], which brought the songs from [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]], [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]], and all the new songs from [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] in a single package.


Internationally, 2001 was a big year for non-Japanese DDR fans, as KONAMI started releasing DanceDanceRevolution titles internationally on the Sony PlayStation. [[CS DDR US|DanceDanceRevolution CS (America)]] came out in the U.S., containing a decent mix of songs from [[AC DDR 1st|DanceDanceRevolution]] through [[CS DDR 3rd|3rdMIX CS]], while [[CS DS EuroMIX|Dancing Stage EuroMIX CS]] came out in Europe. Both North America and Europe received [[CS DDR Disney MIX|DanceDanceRevolution Disney MIX]] ('''Dancing Stage Disney MIX''' in Europe), a ''very'' loose port of [[CS DDR Disney's RAVE|Dancing Stage featuring Disney's RAVE]] that eliminated most of the non-Disney based licenses with 4thMIX KONAMI originals. The only major addition is MANIAC charts for all songs on Single, but you need to play all the songs on TRICK first to unlock them, which is a tad tedious.
Internationally, 2001 was a big year for non-Japanese DDR fans, as KONAMI started releasing DanceDanceRevolution titles internationally on the Sony PlayStation. [[CS DDR US|DanceDanceRevolution CS (America)]] came out in the U.S., containing a decent mix of songs from [[AC DDR 1st|DanceDanceRevolution]] through [[CS DDR 3rd|3rdMIX CS]], while [[CS DS EuroMIX|Dancing Stage EuroMIX CS]] came out in Europe. Both North America and Europe received [[CS DDR Disney MIX|DanceDanceRevolution Disney MIX]] ('''Dancing Stage Disney MIX''' in Europe), a ''very'' loose port of [[CS DDR Disney's RAVE|Dancing Stage featuring Disney's RAVE]] that eliminated most of the non-Disney based licenses with 4thMIX KONAMI originals. The only major addition is MANIAC charts for all songs on Single, but you need to play all the songs on TRICK first to unlock them, which is a tad tedious.
DanceDanceRevolution also saw a big first in BEMANI; the first mobile BEMANI game. Years before [[jubeat plus]] or [[REFLEC BEAT plus]], there was [[CS DDR i-appli|DanceDanceRevolution (i-αppli)]], which allowed one to play MIDI versions of DanceDanceRevolution songs on your mobile phone.


GUITARFREAKS & drummania found itself struggling with the KONAMI BEMANI SYSTEM 573 DIGITAL, too. The series was losing as many songs as it was introducing, many of which ''never'' returned to the series again, including KONAMI originals. Space limitations got so bad that by the time [[AC_GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]] came out, KONAMI had to remove near all the older songs' BASS charts just to have enough room for all of the songs. Both releases did get a boost with a certain add-on this year, which will be explained below. On the CS front, only one new home release for PlayStation 2 - [[CS_GF4DM3|ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX]] - came out this year, selling so poorly that KONAMI didn't bother to port any further games on PlayStation 2 for over four years.
GUITARFREAKS & drummania found itself struggling with the KONAMI BEMANI SYSTEM 573 DIGITAL, too. The series was losing as many songs as it was introducing, many of which ''never'' returned to the series again, including KONAMI originals. Space limitations got so bad that by the time [[AC_GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]] came out, KONAMI had to remove near all the older songs' BASS charts just to have enough room for all of the songs. Both releases did get a boost with a certain add-on this year, which will be explained below. On the CS front, only one new home release for PlayStation 2 - [[CS_GF4DM3|ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX]] - came out this year, selling so poorly that KONAMI didn't bother to port any further games on PlayStation 2 for over four years.
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'''Dance Maniax''''s final "new" game was an upgrade to last year's 2ndMIX, titled '''Dance Maniax 2ndMIX append J-PARADISE''', using the same interface. It included 14 new songs, though except for the peculiar beatmania IIDX crossover [[sanctus]], most of the licenses/crossovers had earlier appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
'''Dance Maniax''''s final "new" game was an upgrade to last year's 2ndMIX, titled '''Dance Maniax 2ndMIX append J-PARADISE''', using the same interface. It included 14 new songs, though except for the peculiar beatmania IIDX crossover [[sanctus]], most of the licenses/crossovers had earlier appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]].


'''ParaParaParadise''' got its one and only sequel, '''ParaParaParadise 2nd MIX''', this year. Unlike the original game, it never received a soundtrack or console release. It did boast a couple of original remixes, most notably one for then recent pop'n music song [[ULTRA HIGH-HEELS ~I JUST WANNA TELL YOU|ウルトラハイヒール〜I JUST WANNA TELL YOU]]. It was also the first BEMANI game to run on the then new BEMANI VIPER HARDWARE, which pop'n music would start using the following year to great effect. The same day 2ndMIX came out, it even received a PlayStation 2 release based on '''1st MIX Plus''', though the home port received a bit of criticism for being a pain to set-up and implement. The sequel stayed in the arcades.
'''ParaParaParadise''' got its one and only sequel, '''ParaParaParadise 2nd MIX''', this year. Unlike the original game, it never received a soundtrack or console release. It did boast a couple of original remixes, most notably one for then recent pop'n music song [[ULTRA HIGH-HEELS ~I JUST WANNA TELL YOU|ウルトラハイヒール〜I JUST WANNA TELL YOU]]. It was also the first BEMANI game to run on the then new BEMANI VIPER HARDWARE, which pop'n music would start using the following year to great effect. The same day 2ndMIX came out, ParaParaParadise received a PlayStation 2 home release based on '''1st MIX Plus''', though the home port received a bit of criticism for being a pain to set-up and implement.


2001 was definitely a year of KONAMI focusing more on quality over quantity with BEMANI, but [[2002 (year)|2002]] saw another huge change in store for BEMANI.
2001 was definitely a year of KONAMI focusing more on quality over quantity with BEMANI, but [[2002 (year)|2002]] saw another huge change in store for BEMANI.
== February ==
* February 8th: [[CS DDR Oha Star GB|おはスタ DanceDanceRevolution GB]] is released in Japan for Nintendo's Game Boy Color.
* February 19th: [[CS DDR i-appli|DanceDanceRevolution (i-αppli)]], the first mobile BEMANI game, is released to Japanese mobile phones.
== March ==
* March 6th: [[CS DDR US|DanceDanceRevolution CS (America)]] is released in North America for the Sony PlayStation.
* March 15th: [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]] is released in Japan for the Sony PlayStation.
* March 15th: [[CS DDR GB3|DanceDanceRevolution GB3]] is released in Japan for Nintendo's Game Boy Color.
* March 15th: '''KEYBOARDMANIA 3rdMIX''' is released to Japanese arcades.
* March 15th: '''ParaParaParadise 2nd MIX''' is released to Japanese arcades.
* March 15th: '''ParaParaParadise''' is released in Japan for the Sony PlayStation 2.
* March 17th: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]] is released to Japanese arcades.
* March 27th: [[AC 5th style|beatmania IIDX 5th style]] is released to Japanese arcades.
* March 27th: [[AC DDR 5th|DanceDanceRevolution 5thMIX]] is released to Japanese arcades.
* March 29th: [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] is released in Japan for the Sony PlayStation.
* March 29th: [[CS 4th style|beatmania IIDX 4th style -new songs collection-]] is released in Japan for the Sony PlayStation 2.
* March 29th: [[CS DDR GB Disney Mix|DanceDanceRevolution GB Disney Mix]] is released in Japan for Nintendo's Game Boy Color.
== April ==
* April 19th: '''Dance Maniax 2ndMIX APPEND J☆PARADISE''', an upgrade to 2ndMIX, is released to Japanese arcades.
* April 28th: [[PnM AC 6|pop'n music 6]] is released to Japanese arcades.
== June ==
* June 1st: [[CS DS EuroMIX|Dancing Stage EuroMIX CS]] is released in Europe for the Sony PlayStation.
* June 4th: '''MAMABO A GOGO''' is released to Japanese arcades.
* June 7th: [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]] is released in Japan for the Sony PlayStation.
== August ==
* August 30th: [[CS 5th style|beatmania IIDX 5th style -new songs collection-]] is released in Japan for the Sony PlayStation 2.
== September ==
* September 11th: [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]] and [[AC bm III 6th|beatmania III APPEND 6thMIX]] are released to Japanese arcades.
* September 13th: [[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]] is released to Japanese arcades.
* September 18th: [[CS DDR Disney MIX|DanceDanceRevolution Disney MIX]] is released in North America for the Sony PlayStation.
* September 20th: [[CS DDR 5th|DanceDanceRevolution 5thMIX CS]] is released in Japan for the Sony PlayStation.
* September 20th: [[CS GF4DM3|ギタドラ! GUITARFREAKS 4thMIX & drummania 3rdMIX]] is released in Japan for the Sony PlayStation 2.
* September 28th: [[AC 6th style|beatmania IIDX 6th style]] is released to Japanese arcades.
* September 28th: [[CS DDR Disney MIX|Dancing Stage Disney MIX]] is released in Europe for the Sony PlayStation.
== October ==
* October 19th: [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] is released to Japanese arcades.
== November ==
* November 22nd: [[PnM CS 5|pop'n music 5 CS]] is released in Japan for the Sony PlayStation.
* November 22nd: [[PnM AC 7|pop'n music 7]] is released to Japanese arcades.


[[Category:History]]
[[Category:History]]

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